Learn about some additional collaborative actors, such as arrows, to indicate explode and assembly, cutting planes to show internal items, and measurement tools to give precise measurements and dimensions.
- [Instructor] Now we'll just take a quick look at some additional commonly used collaborative actors. So again, I'll navigate to my author tab, as that's where most of my collaboration actors are held, and here we can see we have a whole number of commands available to us. One of the more commonly used is cutting planes, over on my right hand side, and I can generate any cutting plane I'd like to help show some internals to my product.
So I'll hit the create dropdown, I have a few different options here, I can create a plane from any three points, or I can just hit create, and this will create a cutting plane normal to whatever surface I'm selected on. So let's say if I click about here, and you can see that cutting plane has automatically been generated and thrown into my view port. Now once still highlighted on my cutting plane, I can click and drag the plane to move, so I can change how far I'd like to cut into my products.
I also have a whole number of additional properties. Again, being a collaborative actor, as long as I'm selected on this object, I have a properties panel with all of my cutting plane properties. So for example, maybe I don't want to see the plane at all and I just want to see what I've cut into, so I can change the opacity, and make the cutting plane more visible or less visible, let's throw opacity to zero here, and a whole number of other property options available as well.
Let's take a look at just a few more commonly used collaborative actors. So I also have arrows I can throw in, and just have an arrow dropdown, and have a few different arrows that I can throw in. I'm just going to go to a circular arrow, and I can throw in the arrow here, but as I hover over components, it will align with those specific actors. So let's say I want to show the direction of my screwdriver, I can just hover over that screwdriver, and the arrow will align with that direction.
And then just click to place, and once again, I'm still in my arrow command, but once finished I can hit the Escape key, and of course my arrow here as well is just another collaborative actor, so I can customize those properties as needed as well, change the size, or the color, or direction, or whatever it may be. Finally, I'll take a quick look at some measurements. So we have a whole number of measurement tools that we can use here.
One that I commonly use is just hit the distance angle dropdown here, and you have a whole number of measuring options. You can try out any of these, they're all great, I'm just going to throw in distance between two points, and that of course will just give me the exact measurement or distance between whatever two points I select. So let's say grab about here, and then maybe about here, to show the distance between my two motors, as an example, and click to place wherever I'd like to show.
Once more, this measurement, again a collaborative actor, so I have all the properties available to change the display, the text size, the color, whatever I'd like. If I'm finished, I can hit the Escape command, and I've just thrown in a couple different collaborative actors here, and maybe I'll just create one more new view, and right click to rename and call this Collab Actors.
- Composer terminology
- Creating your first view and image output
- Changing actor and background properties
- Using the transform tools
- Inserting explode lines
- Adding textures
- Working with a Bill of Materials (BOM)