Learn how to add center marks and centerlines as well as explore the auto feature.
- [Instructor] In SolidWorks, we have a whole bunch of different views, we can add to our drawings. If you click over here, on the view layout toolbar, you can see, we've got all these different options up here. So, the first one's going to be a standard three view. Now, I already have a view of the front of the part. So, if i want to click on that one, and delete it out, I can then come over here, and click on, Standard Three View, which is going to then select the part that I have open here, which is be 17_02, go ahead and open that up here. Alright, and automatically, it just brings in the three standard views of that part.
So, if that's what you want to bring in, it's a pretty handy way to do that, and use that tool. If that's not the case, we can always jut hit the undo, and back to where we started. Now, if you just want to important a regular model view, click on that one, click over here, and click on browse, go ahead and click on 17_02, to bring that in again. And now, whatever view you want to choose, show up and you can drop it anywhere in your design. Notice, it's stuck to my tool tip. If I switch to any of these other views, it automatically switches to that view, and now that one's stuck to my tool tip.
I also have this preview turned on, so you can see what's going on. So, in this case, let's go ahead and drag and drop that first view, back into our drawing. Alright, notice that the projector view, automatically stays on here, so I can add any other projections at the same time. Or, if we have to escape to get out of that command, that's how we can jump right into that projected view. So, choose one of the views, choose projected view, and now, anywhere you want to go, around that model, all those individual projections, automatically show up. And if you like one, just go ahead and click, to place that view.
Click again, you can place another view. When you're done, hit escape, and you're out of that mode. Now, anytime you move the original view, notice the other views, which are linked to it, or projected from it, automatically move. Right, if I go over here and add another projection from this view, down to here. If I change that original view, the other views automatically follow along, because they're direct projections, from the parent view. Now, if you went to another view over here, and made another projection from it, of course, this view, will drive that.
This view, has the ability to slide left and right, and same thing over here, I can't move this up and down, 'cause it's a direct projection of the other view. If you don't like a view, select it, and hit delete, to remove it. The one's going to be called an auxiliary view. So, for right now, let me go ahead and delete this view right here. And move this one over here. And then, auxiliary view, it comes off a funny angle. So, here's kind of a funny angle. So, if I choose this angle right here, and I click on auxiliary view, it'll automatically projec that model, up at that auxiliary view.
Pretty straight forward and simple. Place it where you want, and then you can slide it in and out, but you can't move it right or left. It's only going to be a direct projection from the edge you choose. Now, you can chose and move around this whole marker, if you need to, pretty much get it oriented the way you want. And now, you have a view coming up from that one angle. Okay, next one's going to be a section view. So, section view's pretty handy. Click on this over here, and we can choose the style of cutting line. Do we want to have a vertical line? Do we want to have a horizontal line? Does it want to be off at some auxiliary angle? Or if you want align that a certain way, so for the default one, which is a cutting line, I can go over my model, and anywhere I place that line, it's going to slice that model in half, so you can see what's going on, inside the part.
If I go right here on top of this hole over here, it's going to create a view, and it's going to show me exactly what's going on, inside the part. Click wherever you want to place it, of course, I can move things around a little bit here. And now, you can see, we've got a view, right here, on the inside of the part, showing me what's going on. Okay, that's your section view. You can also do the same thing, with a horizontal line, or any other line you really want. Okay, moving past that, is a detail view. So, if you've got something going on in your design, that's pretty complicated, you might want to make a detailed view.
So, click on detail view over here. I can zoom in, on maybe this little hole here, and then, it's going to place a detail view somewhere else on my drawing. Notice that it's attached to my tool tip. Place it wherever you want, and now you've got kind of a zoomed in section, of that one area of your design. If you want to, you can also change the scale, of that zoomed in section. Down here, you can use custom scale, and go ahead and change the scale to anything you want, five to one, you can really zoom in there, and see what's going on in that one section. Okay, the break-out section's another one that's pretty handy.
You can, select break-out section, come down here, and define where you want to cut into your model. Create a view, we're looking at something inside of our model, click here one more time, type in a depth, or an edge or a line, like, something like this over here. And then, click on a preview, so it should show you what's going on, and click on okay. So, I think the first time I clicked on that, just maybe just, accidentally hit the wrong button, but that will allow you to cut in your model, at that depth, so you can see what's happening. Alright, the next one is going to be a break view.
Now, a break view, does not really apply to this part. Break views are great for really long parts, and generally have nothing really happening in the middle of the part, maybe all the details kind of at the end. Maybe a piece of pipe or something like that. So, it doesn't really matter how long it is, you're defining that of course, with a dimension, but you want to kind of show the end, and you don't want your drawing to be kind of like a tiny little sliver across the page, you want to make it a little bigger so you can see what's going, and then break out the center section there, so you can see what's happening at the ends. So, break view here, you can choose the view you want to start from.
And, something like this, you could like add a break over on this side, maybe a break over here on this side, and it'll just kind of bring that model together, and get rid of the information on the inside, so you can view the center of the model. Now, of course, this model doesn't make a lot of sense, because I just broke away this little short section, but that's how'd you add a break view, very easily, to your design. When you're happy with your break view, click on the green check mark, get back to where you were. And we'll go ahead and just get rid of that one, 'cause that doesn't really make sense, for this design here. Alright, the crop view. Click on that one over here.
Now, the crop view allows me to just cut away a lot of excess information. And really zoom in on a piece that I'm interested in. So, in this case here, maybe this view up here. The only reason I'm showing this, is to show you this one hole here. So, for crop me, I'd like to create a circle. So, I'm going to go over here to sketch, I'm going to crop it down to a circle that basically goes around the shape right here. Once I have that circle selected, I can go back over here to view layout, and say crop view, and it's just going to trim away, everything outside of that hole, so you can really see what's happening just on that one hole or any other piece of information you want to look into.
Alright, the very last one here is the alternative position view. This does not make sense, for a single part. You need to have multiple pieces or an assembly. And what that's going to show, is if you have a situation you have, maybe like a grasping hand, you can show it in both the open condition, as well as the closed condition. So, when we jump into building assembly drawings, I can show you how that happens, when we get to that stage. But for right now, those are all the different view layouts, we have available to us, inside of SolidWorks.
First, see how to how to use the sketch tools to create two-dimensional sketches that become the foundation for 3D objects. Next, look at extruding and revolving 3D features; creating complex objects using the Sweep, Loft, and Surface tools; and modifying parts. Learn how to create uniform holes with the Hole Wizard, and explore more advanced modeling techniques using equations, mirroring, and pattern tools. Then review best practices for putting parts together in assemblies and building robust structures. The course wraps up tips for creating detailed drawings that relate the final parts and assemblies to a manufacturer, complete with an itemized bill of materials and drawing notes.
- Working with templates
- Creating sketches
- Extruding and revolving features
- Applying materials
- Sketching lines, shapes, and polygons
- Trimming, extending, and transforming geometry
- Adding fillets and chamfers
- Working with planes and coordinates
- Creating patterns
- Modeling advanced parts
- Making holes
- Designing with blocks
- Building assemblies
- Mating parts
- Linking sketches
- Using design tables
- Creating part and assembly drawings
- Creating dimensions
- Adding annotations