Learn how to add textures to geometry actors to give enhanced visuals.
- [Instructor] To make our products look more realistic, we can add textures to any geometry actor by going through the actor's properties. So, let's say I want to apply a plastic texture to my enclosure actors, so I'll just multi-select, grab my top half of the enclosure, the bottom half of my enclosure, and the legs. And again, I'm multi-selecting just holding down the control key and then I'll navigate through my properties panel and I have an option called texture and by default texture has been disabled for all of these actors but if I want to apply a specific texture here, I can just check off Enable and then I have a whole number of additional properties that will pop up.
First and most importantly, I'll need to map out the path or choose the specific texture file I want to apply here. So, I can just click on the three dots, and browse to the specific file I'm looking for. Here I just have a plastic texture and you can really use almost any standard image file, so whether that be a JPEG or a bitmap or whatever it might be, in my case I just have a JPEG as an example and I'll say Open, and now you can see that this plastic texture has been applied to those three actors that I've selected.
Now, of course, I can also change this slightly if I still want to change the color or the scaling or any other property. So, within my Properties panel I can play around with a few of my properties. Maybe I'll just grab scale and I'll just scale this down slightly. So, now we can see instead of being just a standard white color, I actually have a plastic texture applied to my components.
Now once I'm happy with these textures applied, maybe I'll jump back to that specific view I would like, so I double click my camera view first, and that jumps me back to the specific view without altering those properties I've just changed and then right click my Marketing View to update.
- Composer terminology
- Creating your first view and image output
- Changing actor and background properties
- Using the transform tools
- Inserting explode lines
- Adding textures
- Working with a Bill of Materials (BOM)