Learn the best way to add hole callouts.
- [Instructor] In this movie we're going to be covering adding annotations to your drawing. And you can see we have a whole bunch of them to add. So, the first thing in this annotation list is the Smart Dimension. And we've already added a few smart dimensions to our drawing and use these tools a little bit. But if you look at the drop down here you can see we have a whole bunch of different dimensions we can add to our drawing. And the selected style of dimension really depends on what type of features you're dimensioning. Now, we've already covered quite a bit of dimensioning, so I'm just going to go ahead and move onto the very next item which is Model Items. Now sometimes when you design a part, you can select if you want to add something as a model item to be imported into the drawing.
And if you do that, click over here on Model Items. You can then choose which type of dimensions and things you want to bring into your view. Over here I've got dimensions marked for drawing, I have ones that are not marked, and so on. You can choose any of these individual dimensions you want to bring in. And you can also bring in these other annotations in as well all from the drawing. Once you've selected what you want to bring in as far as reference geometry or plains or so on, go ahead and click on OK. And click on OK one more time. And that'll go ahead and bring in all those annotations that were selected into your drawing.
Now if you don't want those, you can of course hit the Undo and it'll take those back out. All right, Spell Checker. Now, if you have something like a note over here, you can click on that note itself, and then choose Spell Checker, and it'll go ahead and actually check your spelling. In this case here, I don't want to do that. So, I'm going to go ahead and ignore this one here. And hey, spell check is complete, which is great. Now, if you had a whole bunch of text this is also a really great tool just to make sure that everything is spelled correctly and looking good. Okay, the Format Painter. Notice we've got a dimension down here which is a little bit bigger than this one over here.
The Format Painter allows me to copy one style and paste it onto another. So, let me show you how it works. Come up here to Format Painter, and I can select something like this one here, and then I can just drop it down on another dimension over here. So, if you have font changes or sizes or colors or any of that stuff, you can easily select one and then you can kind of cut and paste those formatting features onto the other dimension. So, click on okay when you're done with that. And that's the Format Painter. All right, Linear Note Pattern. If you had some specific notes, you could create a pattern in both directions or a circular pattern as well.
It's not really used all that much. So, I'm not going to really jump into that one. But the balloons definitely make a lot of sense. Now balloons make more sense though if you're actually in an assembly. And we'll be covering that soon. But right now we just have one individual part. So, if you choose the Balloon command right up here, more than likely it's going to correspond to the item number. But you can also change the text. Come down here and instead of the item number, you can choose any one of these other things in here. All right, so you can just select it from the list, and then you can just go ahead and place those balloons on your drawing.
You can also switch from a circular balloon to any of these other styles as well. So, you got a whole bunch of different information. And some people will use like a pentagon, for instance, and they'll put some specific note to this surface here. Something like that or they'll link it to drawing. Or they'll link it to note. So, you can use balloons for a whole bunch of different styles of annotations. Once you've added a couple balloons to your drawing ... So, in this case here I'm going to go ahead and add one more over here. If you use this Magnetic Line, you can just basically draw a line out. And notice as you go over these balloons, they automatically snap to the line.
And if you move the line longer or shorter, you just kind of control how they're laid out. This works really great when you're working in assembly drawings. But for the part drawing here you can see I can still use that magnetic line. Auto Balloon, same thing. It will automatically add all the balloons to your drawing for you. Sometimes it doesn't always place them in the right locations though. So, you generally have to do quite a bit of clean up work. So, I generally prefer to add the balloons manually. Okay, how about Surface Finish ink callout. Go ahead and delete these out of here. Let's come over here to Surface Finish. If you choose that one over here, you can specify the style or the roughness of your surface finish right here.
In the symbol, something maybe like a 64 finish you can put in here. And then it actually kind of gets stuck to your cursor. So, anywhere you go, you can kind of snap that to a surface and it'll specify what that surface finish is in your design. All right, how about a weld symbol? Obviously, a weld symbol doesn't make a lot of sense here because we don't have a weldment. But if you did have a weldment you could click on the weldment symbol, create it from these drop downs of the different styles of welding features, give whatever information you need about that weld, and actually create this iso weld symbol right here.
And once you've created this symbol ... For instance, maybe let's go ahead and just choose a basic fillet weld. And then, anywhere in your drawing notice it shows up on your cursor. So, in this case, I'll be actually placing where I want these fillet welds as you'll probably fill out the size of the fillet weld as well as some of the other information about the weld. But in this case, any other information you fill out over here, will automatically show up in your tool tip over here. And then you can just snap it to anything you want on your design and it'll automatically add that weld callout. When you're done, go ahead and hit Escape to get out of the tool.
Okay, Hole Callout we've already looked at a little bit. Click on that one. Just basically select any type of hole, and it'll automatically add all the relevant information to that hole. If you want to then add something like a geometric tolerance, you can build your geometric tolerance block using this window right here. So, I can just go ahead and choose something like a symbol, like a flatness or a perpendicularity or a circularity. And then go ahead and apply that, add the different tolerances. You can add all these different things to kind of build that geometric tolerance. And once you've built that, notice it also shows up to your cursor.
So, you've got these things you can add in here, and you can add in the different tolerances and so on to build that geometric tolerance. Then anywhere you want to place it, not matter what you have in this box down here notice it automatically snaps to where you're cursor is. So, in this case, we've only added the circularity. Though we should probably add some tolerances and datums and things like that, but for right now I just want to show you that you do have the ability to add those geometric tolerances to your drawing. How about a datum feature? If you click on Datum Feature over here, you can specify a certain edge or face as a datum feature. Click on this one over here, you can just easily place these datum targets on the individual datums to quickly define where those are in your design.
All right, same thing over here is Datum Target. I can specify what's important as far as a datum target. Again, just place it anywhere in your drawing that makes sense. All right, Blocks. We've already looked at blocks quite a bit in the past, but you can either make a block or insert a block. Now, blocks are really great for existing drawings. So, maybe you have like a connector that has a cut out in it, which is fairly detailed. Now, one of your drawings you actually specify all the dimensions to build that cutout. Then you can save that as a block and then bring that into your existing drawing and then you can just reference it in your drawings as, "Hey, right here in this location is this cutout." And then reference the block.
It's a really great way to use blocks. And you can take any sketch into these and convert them into a block, as well as then reuse them in your designs. Center Mark is the next one we're looking at here. Pretty straightforward and easy to use. You basically can choose, if you want to have, like a slot center or in the center over here. You can also choose if you want these arcs or just regular ones. And you can define all this stuff in the options. All right, so you automatically would get the right style of Center Mark based upon the template you're using. If you want to overwrite these things, you can go ahead and just turn that off and then specify the style you want, and then just choose any hole, automatically add those center lines or center marks for you.
When you're happy, go ahead and click on the green check mark and you're done. All right, that's Center Mark. Now, centerlines are a little different. For a centerline, we need to choose two individual edges to create a line in between. Now, this part is not symmetrical, so it's not a really good example for a centerline. But let me show you how it works either way. So, click on this line over here. Click on this line over here. And right between those two, it's automatically going to add a centerline. Now, really this is not the centerline of the part, so it doesn't make any sense. But all you really need to do is choose two edges, and the Centerline command will automatically add a centerline between the edges you select.
It doesn't necessarily mean that it really is the centerline of the part. All right, go ahead and delete that out because it's not relevant. All right, if you want to hatch or fill an area with some type of a texture, you can easily do that as well. Come up here and choose this tool. Now, you can choose this style of the hatch. You can choose a solid. You can choose none. Or you can go over here to the hatch and then you can select from this huge list of all these different styles of hatch marks. Okay? Now, once you've selected one, you can change the scale, you can move it up or down, and then go ahead and choose either a region or a boundary.
I'm going to go ahead and choose this one right here at the top. And notice it chooses that entire region, and it hatches the entire thing. If you want to bump up the scale, you can make it more dense or less dense. And as soon as that looks good, go ahead and click on the green check mark, and you've added the hatch. Okay, revision symbols are important if you're making a lot of revisions to your design, and you want to specify where those changes are actually happening on your drawing. Revision symbol here. It's going to reference maybe Revision A. So, if I make a change in Revision A, I can say, "Hey, this hole here was modified by Revision A." Because we only have one revision, that probably wouldn't make sense.
But if you have future revisions, you want to then specify which holes or which features are changed per that revision. You can easily specify it with that revision symbol. Same thing over here with Revision Cloud. Revision Cloud allows me to kind of make a cloud over a certain area in my drawing specifying that in this region something happened in that revision. So, that's how you can do that. And the last one here is Tables. You can add a whole bunch of different tables to your design. From general tables, hole tables, bill of materials, weld tables, bend tables, and punch tables.
Obviously, some of these apply, some of them don't. In this case here, the only table that probably makes a lot of sense maybe would be the hole table or the general table. But you can pretty much add any of those to your design. For instance, if you choose a general table, it's going to ask you how many columns and how many rows. You can choose a template if you want to, and then go ahead and click on the green check mark, and it's going to go ahead and place that on your tool tip. And then anywhere you want to click, it's going to place that table. Now, you can create any kind of information you want in that table or you can link the interior values to something else on your drawing.
That should wrap it up for all the different types of annotations we have available to us in SolidWorks. Obviously, some of these annotations apply to different styles of part. Right now, we're working on a drawing that only has one individual part. Sometimes when you have an assembly, some of things like balloons and things like that will obviously make more sense. But anyways, SolidWorks really does offer a huge amount of great annotation tools so you can fully define what's going on in your design and make it very clear to the end user.
First, see how to how to use the sketch tools to create two-dimensional sketches that become the foundation for 3D objects. Next, look at extruding and revolving 3D features; creating complex objects using the Sweep, Loft, and Surface tools; and modifying parts. Learn how to create uniform holes with the Hole Wizard, and explore more advanced modeling techniques using equations, mirroring, and pattern tools. Then review best practices for putting parts together in assemblies and building robust structures. The course wraps up tips for creating detailed drawings that relate the final parts and assemblies to a manufacturer, complete with an itemized bill of materials and drawing notes.
- Working with templates
- Creating sketches
- Extruding and revolving features
- Applying materials
- Sketching lines, shapes, and polygons
- Trimming, extending, and transforming geometry
- Adding fillets and chamfers
- Working with planes and coordinates
- Creating patterns
- Modeling advanced parts
- Making holes
- Designing with blocks
- Building assemblies
- Mating parts
- Linking sketches
- Using design tables
- Creating part and assembly drawings
- Creating dimensions
- Adding annotations