Join Dave Schultze for an in-depth discussion in this video What you should know before watching this course, part of Rhino and V-Ray: Architectural Rendering.
- This course has been designed for intermediate users of Rhino and V-ray who have some familiarity with architecture and 3D modeling. If you are not sure about your skill level, but have worked with Rhino and V-ray before, then go ahead and try the course. If you run into any trouble with the material, there is an introductory course called rendering fundamentals with Rhino and V-ray. And it's right here on lynda.com Here are a few other reccomendations that will help you in this course. For contact creation, we'll be using Rhino 5 by by Mcneel and V-ray for Rhino 2.0 by the Chaos Group.
Additional familiarity with Adobe's Photoshop won't just help, it's mandatory. We need this to do our post processing, which is when we tweak the final image to both look better and save time. Photography and directorial skills can be very helpful. V-ray uses a real world physical camera for rendering. So any knowledge of cameras will be extremely handy. Finally, patience is critical. To get really good at rendering, you will have to do a lot of testing. Even though I will show you almost every tip I know for increasing quality and speeding things up, there is no substitute for having time to practice and experiment.
Before we get going, a brief introduction to the building scene we'll be using. I call this building the Zoomerang Pavilion. It was designed specifically for this course and is a personal designed research project. If I had to narrow it down to a particular function, I guess I would say penguin studies. If you are following along with your own design, I highly recommend you pick something that is both personal and compelling. Some of the features we will cover can get very technical. So having passion about your design can help a lot in learning this material.
So now we have that out of the way. Let's get started, and help make your cool designs look even cooler.
- Setting up your system
- Understanding the settings, software, and process
- Lighting the scene
- Tweaking exposure
- Rendering with architectural glass, masonry, and concrete
- Making realistic grass and trees
- Creating depth of field
- Compositing from 3D to 2D