Join Dave Schultze for an in-depth discussion in this video What you should know before watching this course, part of Rhino and V-Ray: Rendering.
Compared to most other software, 3-D programs are one of the most time consuming to learn and then you have the technical challenges of rendering on top of it. Fortunately Viewer has a lot of great features that will help you get nice results very quickly. If you are still stressing here are a few tips that may shorten your learning curve and reduce your fears. First you should be familiar with Rhino. The reason is the entire course is focused on rendering with V-Ray inside of Rhino. Second photography skills can be very helpful. V-Ray uses a lot of real world equivalents to leverage knowledge of cameras.
We'll also include discussions of lighting, backdrops and scene arrangement. Third and finally is patience. Patience is critical to get really good at rendering you need to do a lot of testing. Even though I will show you how to speed things up, there is no substitute for experimentation. But with a patient attitude, it can actually be a lot of fun. Now, to get you guys in the mood, here's a few work samples of projects I have done, both modeled in Rhino and rendered with V-Ray. This was designed to be a low-cost and modular chair, with storage inside.
This project is actually on the market and part of a huge line of educational products for young kids. This cell phone project actually had seven different innovations, so that's quite challenging to do, but the renderings came out great. And last up, is the PhilCo PC. This was an in-house research project designed to explore having more personality and history in consumer products. So, now you can relax and enjoy learning some of my favorite strategies to make your cool designs look even cooler. As three wise penguins once told me there is no need to stress, unless you enjoy stress.
- Why use V-Ray?
- Installing DR Spawner
- Understanding 3D terminology
- Activating V-Ray
- Adjusting quality settings
- Get quick previews with the material override
- Understanding lighting types
- Exploring materials in the Material Editor
- Creating your own materials
- Texture mapping materials with bitmaps and procedurals
- Saving time with V-Ray presets
- Getting the right size for your render with output settings
- Working with environment lighting
- Strategies for working with cameras and camera settings
- Ensuring accurate color for your scene with color correction
- Rendering tips and tricks