From the course: Architectural Models: Digital File Prep with Rhino

Wall concepts - Rhino Tutorial

From the course: Architectural Models: Digital File Prep with Rhino

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Wall concepts

- [Instructor] So, we have our first wall modeled out. But we'll be using more than just eighth of an inch basswood to build up our model. We are dealing with three aspects as you can see in the Import model. We have our interior walls, we have our exterior brick wall at this corner, and we also have the exterior clapboard wall. Although these are modeled as flat, we can clearly see in the render that these exterior walls are meant to be clapboard. Each one of these wall types is going to call for a different construction method that will reflect how we model it digitally. Let's see what these pieces will look like in real life before we start modeling. Here we see the eighth of an inch basswood interior walls all constructed. All of the walls will touch at a butt joint as you can see at this corner. A butt joint is a simple joint where the ends of each sheet are perpendicularly glued together. Almost all of our joints will be butt joints in this project. On top of that eighth of an inch basswood will be the exterior clapboard material. The clapboard will also come together at a butt joint. The clapboard coming together at a butt joint though leaves an uneven edge that does not seamlessly wrap around the corner of the building as it would in real life. To clean this up we can simply sand off those flat edges so the clapboard texture is continuous around alL corners. This detail will not affect how we model this in Rhino but it's just good to keep in mind. Finally, the brick corner of the building will come together with a miter joint. This type of joint meets your pieces together at an angled edge. This way the etched brick texture will wrap around the wall corner as it would in real life. So normally I wouldn't have photo references to base my digital model on before I started. These are more concepts that you should keep in mind before you start modeling and also while you're modeling. You should ask yourself questions like what will these scale materials look like in real life. Are there material qualities I should consider? How will my materials layer up to create structure? Thinking about these questions and seeing what these components should look like in real life will inform how we model them out in Rhino.

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