Join Dave Schultze for an in-depth discussion in this video Using Material Editor features, part of Rhino and V-Ray: Rendering.
In this video, we will add to our knowledge of the Material Editor and cover some commands that are extremely useful but many people never notice. The reason is that they are accessed via right-click. So you might not even see them unless someone is telling you. So, I will tell you. Lets open up the Material Editor. It's on the V-Ray toolbar, the M-button. I'd like to point out that every material in this editor here is saved with a file whether it's used or not. For example, we've got some penguin materials even though there's no penguins in the scene but those are still saved with the file in case we want to use them later.
So let's select that orange penguin material. And I'll right-click on it. One of the commands I want to share with you is called Save Material. This will actually save it out to another location regardless of where it currently is and that makes it a lot easier to maybe email it to a friend or just give it to him on a flash drive. Let's go ahead and do that now. Let's Save Material. I'm going to put this on my desktop. And we'll just call it the name it's already have, Penguin Orange Satin. And it's going to be a VR material. So that works fine. Unless there is texture maps. So then we need to do something called pack the material.
So this material here has got properties plus a texture map associated with it. So we want to right-click and select the Pack Material option. I'm going to leave the name the same, and notice that it is now saving as a zip archive, so we'll check that out a little bit later, but I'll put it back on the desktop with the other material. It's saved, taken care of. Another cool feature that I use a lot is the Duplicate Material. So, lot of times I've done a bit of work on let's say this material here. I love all the settings with the reflectivity and the glossiness.
It's perfect, I just want to have this be a different color. So I'd right-click on the material. Then duplicate, it kind of give that a little default with one attached to it. So I'm going to call this, green. So I can tell em apart. Hit OK. Preview it in the same color. This is where I start making my changes. So I'm going to leave all of this activity alone, and maybe just changes to. A nice, punchy green. Hit OK. Preview it. So I can continue doing this if I had something with a lot of materials, all of similar glossiness or other features. I could just make five or ten copies, as many as needed. So you noticed that I double-clicked to rename? You can also right-click and there's the rename option there so there's two ways to do it. Unless I misspelled it, there's a good opportunity to throw an extra letter in there. Hopefully it'll be in the right spot. There you go. So two ways to do that, double-click works just as well. Or the right-click > rename. You might have noticed, every time I make changes, I hit the Preview button. You can also avoid doing that by clicking Live Update. But sometimes it's rendering when you're doing other things, and there can be a little bit of a lag. I like to leave that off, personally. It all depends on your preference and, of course, your computer speed.
Another thing in here that's not used very often is these layers, they can be individually previewed. So for example, we go to the blue standard material, and it renders for us quickly up above, but let's say we're tryinna work on the reflection aspect, we can actually preview just that one layer. So you can see the reflectivity, this may be a little bit hard to see, but you can make changes and just work on that layer by itself. Without the other layer affecting it. So I'm going to go back to Diffuse > Preview. And notice there's no reflectivity.
It's only when you're at the top level that you get all the layers combined. Okay after you're designing a lot of materials and testing them, and then having fun rendering, you'll probably end up with a lot of materials you don't need. So you can just click on the material and then right-click. To remove, that's the delete command. We can do that. So that is removed from the list, just to kind of keep it tidy. Sometimes your list gets so long it scrolls off the screen. That's the only reason I'm doing it. But there's a better way, a little more intelligent. Let me go to the top here, click on scene materials.
And then Purge Unused. So, it'll look through out the file and the material list. Anything not used just gets removed. So, we've got the two penguin materials at the bottom. Those should disappear. Yap. They are gone. So even though we saw these commands are not as specially obvious, it does reinforce an important point. Any computer interface is not 100% consistent or always intuitive. Since you will never remember where every single command is located, it becomes important to have a good idea where things might be. and then use a little patience and logic while you look around.
- Why use V-Ray?
- Installing DR Spawner
- Understanding 3D terminology
- Activating V-Ray
- Adjusting quality settings
- Get quick previews with the material override
- Understanding lighting types
- Exploring materials in the Material Editor
- Creating your own materials
- Texture mapping materials with bitmaps and procedurals
- Saving time with V-Ray presets
- Getting the right size for your render with output settings
- Working with environment lighting
- Strategies for working with cameras and camera settings
- Ensuring accurate color for your scene with color correction
- Rendering tips and tricks