Join Dave Schultze for an in-depth discussion in this video Texture mapping materials with procedurals, part of Rhino and V-Ray: Rendering.
…Coming up next, we move from adding image based texture…maps on our geometry, and use what's called procedural maps.…These do not use any images, but instead,…use a formula to generate patterns or textures.…One key strategy, is I like to split out my geometry.…So in this case, we're going to be working on the steps.…I've already had those separated from the rest of the geometry…so that we can apply the material specifically to that location.…Now if you're prototyping, you'd want to have all your surfaces connected, so I…highly recommend having two versions of the…same file before you get this far along.…
Let's add a granite pattern to these steps, we'll start off going…to the Material Editor > V-Ray toolbar > Click on the M button.…And…we'll make a brand new material, Create Material > V-Ray material.…I'm going to go ahead and give it a name, let's…call this granite so we don't get lost or confused later.…Now there's no granite pattern currently, in fact…this probably just medium gray if we preview it.…So remember, we have multiple options here.…
- Why use V-Ray?
- Installing DR Spawner
- Understanding 3D terminology
- Activating V-Ray
- Adjusting quality settings
- Get quick previews with the material override
- Understanding lighting types
- Exploring materials in the Material Editor
- Creating your own materials
- Texture mapping materials with bitmaps and procedurals
- Saving time with V-Ray presets
- Getting the right size for your render with output settings
- Working with environment lighting
- Strategies for working with cameras and camera settings
- Ensuring accurate color for your scene with color correction
- Rendering tips and tricks
Skill Level Appropriate for all
SOLIDWORKS Rendering with PhotoView 360with Gabriel Corbett1h 50m Intermediate
1. System Setup and Tour
2. Terminology and Strategy
3. V-Ray Express and Studio Tips
4. Material Editor Introduction
5. Material Design and Theory
6. Using the V-Ray Options Editor
Environment settings5m 49s
7. Using the V-Ray Frame Buffer and Color Corrections
Rendering tips and tricks6m 33s
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