Join Dave Schultze for an in-depth discussion in this video Texture mapping materials with bitmaps, part of Rhino and V-Ray: Rendering.
…In this video we'll start to add images to our…materials, helping these materials look way more detailed and realistic.…This process of applying an image, like a JPG or a PNG, is called texture mapping.…These images are referred to as bitmaps, which is just an…old school way to say, it has pixels as oppose to vectors.…First though, a few tips.…I'm going to jump over to my Windows Explorer.…And tip number one, is try to keep if possible,…all of your texture maps in the same folder or subfolder.…
As your Rhino files.…It's going to make things a lot easier for V-ray to track down…where that texture map is, especially if you move from computer to computer.…The second tip, is always stick with the standard file formats.…I prefer the PNG file format because it's got higher…quality and smaller file size compared to like a jpeg.…These are examples as opposed to Photoshop, which would not work at all.…So avoid the complicated file formats.…Stick with JPEG or PNG.…Okay, let's jump back to Rhino.…And, I'm going to cover a few scenarios, on how…
Author
Released
6/19/2014- Why use V-Ray?
- Installing DR Spawner
- Understanding 3D terminology
- Activating V-Ray
- Adjusting quality settings
- Get quick previews with the material override
- Understanding lighting types
- Exploring materials in the Material Editor
- Creating your own materials
- Texture mapping materials with bitmaps and procedurals
- Saving time with V-Ray presets
- Getting the right size for your render with output settings
- Working with environment lighting
- Strategies for working with cameras and camera settings
- Ensuring accurate color for your scene with color correction
- Rendering tips and tricks
Skill Level Appropriate for all
Duration
Views
Related Courses
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Rhino 5 Essential Training
with Dave Schultze7h 10m Beginner -
SOLIDWORKS Rendering with PhotoView 360
with Gabriel Corbett1h 50m Intermediate -
Revit Architecture 2012: Rendering
with Paul F. Aubin4h 26m Intermediate
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Introduction
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Welcome47s
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1. System Setup and Tour
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Why use V-Ray?2m 33s
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Recommended hardware4m 14s
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Customizing the interface2m 51s
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2. Terminology and Strategy
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3. V-Ray Express and Studio Tips
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4. Material Editor Introduction
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5. Material Design and Theory
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6. Using the V-Ray Options Editor
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Environment settings5m 49s
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7. Using the V-Ray Frame Buffer and Color Corrections
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Conclusion
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Rendering tips and tricks6m 33s
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Video: Texture mapping materials with bitmaps