Join Dave Schultze for an in-depth discussion in this video Texture mapping materials with bitmap widgets, part of Rhino and V-Ray: Rendering.
…In this next video, we continue applying bitmaps, like JPEG's or…PNG's, to our materials, but we not focus on controlling their placement.…To do this, we'll be using Texture Widgets.…First up, a brand new geek word for today, and that is UVW's.…So UVW coordinates are just like XYZ coordinates in the real…world except they're deformed as needed to follow a deformed surface.…An example here is a globe where the…U and V's could be called latitude and longitude.…So, without these coordinates, Maps would be severely limited…in their default placement, as we've seen in prior videos.…
Let's take a look at some examples, working…our way through simple services to more complicated.…So here we have a Texture map which is just a…colorful checkerboard applied to a simple square, about the same size.…No deformation, no problem.…However as we get into surfaces that are rounded…in one direction, we get a little bit of stretching.…Not a big deal but you can tell you'd have to make adjustments for that.…But when you get to surfaces that are curved…
- Why use V-Ray?
- Installing DR Spawner
- Understanding 3D terminology
- Activating V-Ray
- Adjusting quality settings
- Get quick previews with the material override
- Understanding lighting types
- Exploring materials in the Material Editor
- Creating your own materials
- Texture mapping materials with bitmaps and procedurals
- Saving time with V-Ray presets
- Getting the right size for your render with output settings
- Working with environment lighting
- Strategies for working with cameras and camera settings
- Ensuring accurate color for your scene with color correction
- Rendering tips and tricks
Skill Level Appropriate for all
SOLIDWORKS Rendering with PhotoView 360with Gabriel Corbett1h 50m Intermediate
1. System Setup and Tour
2. Terminology and Strategy
3. V-Ray Express and Studio Tips
4. Material Editor Introduction
5. Material Design and Theory
6. Using the V-Ray Options Editor
Environment settings5m 49s
7. Using the V-Ray Frame Buffer and Color Corrections
Rendering tips and tricks6m 33s
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