Join Dave Schultze for an in-depth discussion in this video Setting up a material library, part of Rhino and V-Ray: Rendering.
In this next video, I'll discuss where you might get V-Ray materials online, and then how to install them and apply them. Obviously, you want to start with a Google search for materials and that is a great way to find them. Just make sure you're looking for V-Ray for Rhino materials. Because you also find V-Ray materials for Studio Max, and other software and these are not currently compatible. So I do have a few favorite websites I could recommend, but they always seem to be changing or closing. So let's take a look at my search results here. I typed in vray for rhino materials, and all these guys are really really good.
There's hundreds if not thousands of places you can check. Also let's not forget the Chaos Group, these are the guys who make V-Ray, regardless of where you purchased V-Ray you should set up an account and then you have access to all the updates and freebies like materials. So once you login you want to go to downloads. Click here where I already am, and then the material is under VRmats, that's there little funny shortcut. And then each of these is a section, it's not just one material. So we have stone, wood, glass, curtains.
I'm going to start with fabric. Before I click on this though, there's approximately 60 fabrics available and you can download all of them by clicking on this one link. If you want to select which one you want, just click on the sample swatch there. And this gives you all 60 of the different types of materials. I think I'm little partial to this fabric 18, we're going to use this for our birdhouse curtains. You just click to download, you get a nice little preview, click on the Download link. I'm going to put this on my desktop. Notice this will be saving as a compressed folder, go ahead and save it.
It's already downloaded, So I'm going to switch to my Desktop and we'll take a look. So this is the zip folder I mentioned. Let's extract it. Put it right here on the Desktop. So it's kind of interesting that the V-Ray material is just one part of the material group of files. There's also some texture maps here and so you want to definitely keep these all together. Let's just take a closer view to the fabric itself. Here's in Windows Photo Viewer. So that's what our fabric will look like. Close that. And we have the bump map. That's typically black and white or monochrome. This is to provide some texture relief to the material when it's applied. Let's close that. So I need to move these files not only together, but somewhere a little more usable than just scattered across my desktop. So we want to make a library which can be anywhere on your computer. You want to avoid places like the Desktop and especially removable media. It's gotta be somewhere that when you launch Rhino and V-Ray that the programs can find them. So it's always a good idea to make your material library on one of your installed hard-drives. I am going to open up my Windows Explorer and we are going to grab these three files. And then we will cut them out with the Ctrl+X. I'm going to go take a look where V-Ray is installed. So it's on the C drive, ProgramData, and ASGVIS.
And this is the primary area where everything is located. You can see that your options are located here. All of the materials and lighting, et cetera for V-Ray Express are right under this folder. I don't see a material folder so this is very common, let's go ahead and make one right now. And I will Ctrl+V paste those three swatches or files into this directory, now this is a great logical place. So once we are inside of Rhino and V-Ray and trying to find this, it'll probably go here first. Regardless, if you're loading a material you only have to find this path once and we're going to do that next. Every other material is going to look into the same folder from the prior material, so you only have to track down this location one time. All right, let's go to the Rhino scene and apply this first material. Okay, here's our bird house. Let's go to the material editor. So these are the materials already used in the scene. To get a new material in here, we're going to go to Load Material. And you can see it's looking into the V-Ray Express directory. Let's back up one level here. There's the material folder I just made, and there is the fabric we downloaded. Open it.
And it's down at the bottom so we can actually do a quick preview. So once it kind of shows up there you know everything's working fine, we don't have to go inspect every single option, that's all already included in the file. With that material selected, let's kind of scoot this down or over. I'm going to pick two curtains in the scene. Okay, so those are selected. And then we right click on the fabric. And we apply materials to the selection. A lot of options here, but you gotta make sure you hit the right one. All right, those should now be applied. Of course, we're in shaded mode, here.
Let's zoom in here, double clicking on the viewport title. I'm going to switch to Rendered mode, I get us a nice preview of the material we just added. I'm going to go ahead and do a quick render, and then we'll wrap this up. Okay, the rendering's done, just in case you didn't believe me that the material got applied, looks pretty good right there on the curtains. So that's how you can find, install and apply your own materials. Don't forget, keep any additional texture together with your Rhino file, so the material will work properly. This is especially important if you're moving around from a work computer, home computer, or school computer, you want to have a directory with the Rhino files and all the texture maps in the same folder or sub-folder below it.
You don't want to have V-Ray looking around on a desktop from a computer that is somewhere else. Finally if you want to share materials you can use this exact same process by saving the vismat material out, and share your materials with other geeks like you.
- Why use V-Ray?
- Installing DR Spawner
- Understanding 3D terminology
- Activating V-Ray
- Adjusting quality settings
- Get quick previews with the material override
- Understanding lighting types
- Exploring materials in the Material Editor
- Creating your own materials
- Texture mapping materials with bitmaps and procedurals
- Saving time with V-Ray presets
- Getting the right size for your render with output settings
- Working with environment lighting
- Strategies for working with cameras and camera settings
- Ensuring accurate color for your scene with color correction
- Rendering tips and tricks