jean gorospe will set up the rhino user interface. he will set up the options to make it easier to work.
- [Voiceover] Let's go ahead and set up the Rhino interface I've been using Rhino for quite some time and I've learn to set up the options in a way where it's easy to work with. When you are comfortable in using Rhino in the near future You can go and set up the interface the way you like. So the first thing I'd like to do when I set up the interface is go to the right side here and you can see all these pallets stacked up together It's not how I like to work What I would like to do first is go to the Help section and right click and you see all these things checked.
I can go ahead and check on help to get rid of it. The next thing I wanna do is stack these two tabs right below the Layers tab, so, the first thing you wanna do is grab the Layers tab left-click and drag out to the view port and grab the tab next to the word Rhinoceros and lets click it right back to the to the top section where you see the purple and let go of left-click. From here we can go to this middle line here and just grab it and move it down gives you the ability to see the Layers tab when it starts to build up over the time of your modeling process.
The next thing we wanna do is go to this dock here and look at all these menus. We can grab the very left section here until you see the four arrows. I'm gonna left-click and drag it back out to the view port, then I'll grab this little section here and pull it to the top right, until you see the purple poking right on the right top corner and let go. From there we can go to this line here and let's go and just pull it down just so we can see our command line and the old commands we've used.
From here let's go to the bottom right to the Osnap. We're gonna turn on these here, and we can go ahead now and go into the Options or we can just type it in under the Grid section. We'll go to the Grid Line Count because right now 70 seems little bit too high. I'm gonna go ahead and just change it to 50, I minor every five I, use five so you can see your spacing especially when you're very close to your model we can go down to the next section lets go and click on Rhino Options, click on single-click maximize.
It gives you the ability to open up your view port without having to double click it The next thing you wanna do is go down to Appearance let's open up the tab and look for colors. You wanna scroll all the way down until you see window color one,two and three. We're gonna change these colors just so you can see your icons a little more clearer, and we'll change it all to a gray color.
From there we can go now to the files we'll view save every 20 and change that to 10 because you want to save a little more often than 20 minutes Auto save file, make sure where your saving it to. For this purpose let's save it all to our Desktop The next thing you wanna do, is go down to the General section. For the Undos you can even have more than one Undos so for here we can just go to the window and just type in 50 under the Fault Surface Density we can go and uncheck the isocurves.
I generally like to keep it off makes your model nice and easy to look at and cleaner Under Keyboard, I like to use keyboard shortcuts a lot but for this purpose we're only gonna use one for now. And I will use F4 as zero, zero, zero. Throughout the course I'll be typing in the commands and using the icons that you see here From here we gonna go now to the Modeling Aids, right now your ortho is snapped every 90 I'd like to have a little more options than that so from there am gonna change it to 22 and a half I generally like to 22 and a half because when your rotating with a shift integer it lets you pick in between your 90 degree rotations.
The next thing I wanna do is turn off the snap to lock the objects, From here we can go now to the T-Splines, make sure its working and skip now to the Display modes and look for Wire Frame. I'm gonna change the Edge Thickness to one the reason why I use edge thickness with one pixel is that the lines don't look super thick when your modelling.
Its really over kill. The next thing we're gonna do is go to Shaded and look for your color material usage and click on Customize. We gonna turn down the Gloss Intensity because the objects look way too sparkly when your modelling. You wanna keep it down to a number like 40 or 30. Under Gloss Finish you don't want it too glossy so I'm gonna change it now to 30 or somewhere around that. We don't need an environment map just yet because it just looks way too reflective when you're modelling so I'm gonna turn off the environment, and hit OK.
I'm gonna go now to the Back Face Settings and just click on the menu and select the very last one Custom Material for all back faces. From there we gonna go and click on Customize we wanna use Override Object's Color, and we need to use the color sea green the reason why you sea green is when you have a surface that you're working with, you need to determine which is the back side of your model. You never wannna use the same model for the front and back side, so when it's done I'll go ahead and hit OK and hit OK to apply.
And don't forget to scroll and change your edge thickness to a one. And finally with the section let's go down to the Ghosted. For a ghosted material you don't want it to be so glossy so I'm gonna change it to 50 through zero, and you wanna turn up the transparency just a little bit more so you can see right through the object. so I'm gonna change this number to a 75 From there I wanna scroll down to the Edge Thickness and change that to a one, and that should be it with this section.
And now that we've completed the set up for our Rhino interface, we are now ready to move now to the next step and set up the Menus and Options for T-Splines.
- Setting up the T-Splines interface and options
- Using T-Splines tools: Translate, Rotate, Scale, and more
- Selecting points, edges, and faces
- Creating primitives
- Extruding in T-Splines
- Inserting points and edges
- Dividing, welding, slipping, and duplicating geometry
- Converting finished meshes into NURBS surfaces