An organic shoe is made by simple curves, in one direction. The second direction uses Curve from Cross Section, and they are aligned using Transform XYZ. The final form is built with Surface from Curve Network.
- [Instructor] Don't run away, it's time to build a shoe.…We'll use one of my favorite strategies,…which I brilliantly called build it bigger, then trim back.…And this may initially seem like more work,…but you can almost always build much simpler surfaces…in less time and more accurately.…Let's talk about strategy by zooming in…to this finished shoe right here.…Now a lot of times beginners will look at this shape…and try to put curves wherever they see an edge,…and that's actually the wrong way to do it.…
We're going to instead build a surface-from-curve network…bigger than needed, and work on trimming it back.…Also, we're going to try to stay organized.…We're going to work on the ground plane here.…We're going to stay close to the origin,…and use these axes lines you see here in red…to keep things organized and accurate.…I'm going to start off by drawing one of the lower profiles.…We'll use a control point curve, and I want to hit the axis…right here, but notice I'm not snapping anywhere.…
I could turn on the grid snap, that would work pretty well.…
- Building and detailing a space helmet
- Making a flexible duct
- Building details on round pipes
- Modeling organic objects
- Using the SrfSeam command to move seams out of your way
Skill Level Intermediate
Q: Why can't I earn a Certificate of Completion for this course?
A: We publish a new tutorial or tutorials for this course on a regular basis. We are unable to offer a Certificate of Completion because it is an ever-evolving course that is not designed to be completed. Check back often for new movies.