Introducing the viewport


show more Introducing the viewport provides you with in-depth training on 3D + Animation. Taught by Dave Schultze as part of the Rhino 4 Essential Training show less
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Introducing the viewport

In this video, we'll introduce Rhino's use of the conventional four Viewport layout, and how each Viewport relates to each other as well as the geometry you create. As reminder, we have two basic types of Viewports: Orthogonal and Perspective. Ortho Viewports is typified by the Top, Right, and Front Viewports. These are viewed straight on with no distortion. The Perspective Viewport, by contrast, shows your model in a more realistic real-world 3D manner. So, the Ortho Viewports are best used for accurate measuring or alignment, while the Perspective Viewport is best used to get a realistic feedback on your design.

Let's take a look. We have some labels here. The one that is highlighted is your current view, and that will be important to know for some of the commands coming up. So, only one viewport can be current at a time. We can then double-click on those labels to maximize the view, and get more room to work. And then double-click another time to get back to the original start...

Introducing the viewport
Video duration: 3m 20s 5h 48m Beginner

Viewers:

Introducing the viewport provides you with in-depth training on 3D + Animation. Taught by Dave Schultze as part of the Rhino 4 Essential Training

Subjects:
3D + Animation CAD
Software:
Rhino
Author:
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