Join Dave Schultze for an in-depth discussion in this video Geeky definitions you should know, part of Rhino and V-Ray: Rendering.
…In this video, I'd like to cover some of…the most common terms used by 3D geeks like me.…These are terms that many courses assume you already know and then never bother…to explain, which drove me crazy enough to make this one video just for definitions.…This is a pretty short list so don't…worry about having to learn a whole new language.…We'll start off with the term Global Illumination or GI.…Now this is a cool rendering algorithm or…engine, you could even call it a process, that…is used by V-Ray and other software to…calculate even lighting for soft shadows and soft illumination.…
It is very easy to set up and use.…Here's an example to the right of the penguin.…And you can see that the lighting is very even…and the shadows are very soft directly underneath the penguins feet.…Now it's also worth noting, V-Ray's going to…be using two render engines in series.…The first one will be calculating GI or Global Illumination.…The second rendering engine or process is called a Raytrace.…Now, here's an example of a rendering using only Raytrace processes.…
- Why use V-Ray?
- Installing DR Spawner
- Understanding 3D terminology
- Activating V-Ray
- Adjusting quality settings
- Get quick previews with the material override
- Understanding lighting types
- Exploring materials in the Material Editor
- Creating your own materials
- Texture mapping materials with bitmaps and procedurals
- Saving time with V-Ray presets
- Getting the right size for your render with output settings
- Working with environment lighting
- Strategies for working with cameras and camera settings
- Ensuring accurate color for your scene with color correction
- Rendering tips and tricks
Skill Level Appropriate for all
SOLIDWORKS Rendering with PhotoView 360with Gabriel Corbett1h 50m Intermediate
1. System Setup and Tour
2. Terminology and Strategy
3. V-Ray Express and Studio Tips
4. Material Editor Introduction
5. Material Design and Theory
6. Using the V-Ray Options Editor
Environment settings5m 49s
7. Using the V-Ray Frame Buffer and Color Corrections
Rendering tips and tricks6m 33s
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