The intersection technique starts with two simple curves or surfaces. These are intersected and trimmed with each, making a potato chip shape. This technique is ideal for quick building or changing.
- [Instructor] We start this video series…with one of my favorite modeling strategies,…which I will call Dave's Intersection Technique.…It's powerful but also pretty simple,…even though it can be a bit tricky…the first few times you try it.…We'll start off with this simple potato chip shape…also called a saddle shape.…These are also known as compound curvature,…which just means that they curve…in two different directions.…With my intersection technique,…we'll start off by picking two different views…that are the most descriptive,…and then figure out a way to have them intersect each other.…
Now these two views can be represented…by either curves or surfaces,…we'll do one of each in the next example.…Let's take a peek at the final shape here…in the perspective viewport,…and what a lot of beginners do is they look…at a shape and they'll try to trace all the edges…and or the isocurves,…so that can actually take you a lot longer…and make for a less clean result.…So again, the focus will be making two opposing…or different sided profiles intersecting them.…
- Building and detailing a space helmet
- Making a flexible duct
- Building details on round pipes
- Modeling organic objects
- Using the SrfSeam command to move seams out of your way
Skill Level Intermediate
Q: Why can't I earn a Certificate of Completion for this course?
A: We publish a new tutorial or tutorials for this course on a regular basis. We are unable to offer a Certificate of Completion because it is an ever-evolving course that is not designed to be completed. Check back often for new movies.