A space helmet is made using a specialized revolve command called Rail Revolve. This makes round surfaces that are not symmetrical. A specialized command called the SrfSeam moves seams out of your way.
- [Instructor] In this next demo,…we'll build a beautiful space helmet…and in a later demo, add some cool details.…Along the way, we discussed how to work with seams…which occur in both curves and surfaces.…Let's take a look at the finished helmet here…in this perspective viewport…and you can see this seam I'm talking about right here.…A seam is basically on the surface, in the interior edge…so it won't occur on the exterior…but it's captured internally.…So, we'll discuss several ways to move those out of the way…if they interfere with your work.…
Also, you might notice if we look at this from the top,…it's not around.…So, we're going to to jump over now to start building this…and we will use an ellipse for the revolve.…It's little bit different…but it's very cool and easy to use.…One thing to note,…if you're going to build your own geometry here,…this is a degree three ellipse which is not the default.…If I turn on the control points with F10,…you notice there's many more control points…than your normally see.…
- Building and detailing a space helmet
- Making a flexible duct
- Building details on round pipes
- Modeling organic objects
- Using the SrfSeam command to move seams out of your way