Author
Released
12/5/2014- Setting up your system
- Understanding the settings, software, and process
- Lighting the scene
- Tweaking exposure
- Rendering with architectural glass, masonry, and concrete
- Making realistic grass and trees
- Creating depth of field
- Compositing from 3D to 2D
Skill Level Intermediate
Duration
Views
- [Voiceover] Hello, this is Dave Schultze and welcome to Rendering for Architecture with Rhino and V-Ray. Using my personal design research project, the Zoomerang Pavilion, we'll learn some powerful techniques for creating beautiful renderings. These techniques are all designed to help you communicate your ideas to others who may help it get sold or approved. I'll start off by covering how to use all kinds of lighting types, including the sun, sky, and man-made lighting fixtures. We'll then review how to quickly and easily tweak your image with the exposure tools.
Then, I'll highlight the various kinds of building materials used in architecture, and how you can customize them for your projects. We'll then dig deeper and explore making grass, trees, and people, all designed to add scale or context to your buildings. We'll be covering all these features plus lots of my personal tips and tricks while actually making rendering a 3D architectural model cool and fun. Alright, let's get going with Rendering for Architecture with Rhino and V-Ray.
Related Courses
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Rhino 5 Essential Training
with Dave Schultze7h 10m Beginner -
Rhino and V-Ray: Rendering
with Dave Schultze2h 45m Intermediate -
Rhino and V-Ray: Product Design Rendering
with Dave Schultze2h 54m Intermediate
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Introduction
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Welcome1m 2s
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1. System Setup
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Why use V-Ray?2m 33s
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Dave's recommended hardware4m 14s
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2. Terminology and Strategy
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Setting the camera exposure3m 31s
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3. Lighting and Exposure
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Real-time rendering with RT3m 39s
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Using V-Ray lights9m 56s
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Hacking with V-Ray lights5m 28s
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4. Basics of Building Materials
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Strategies for materials4m 31s
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Working with metal materials11m 10s
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5. Adding Exterior Items: Trees, Grass, and people
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Strategies for "entourage"3m 40s
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Creating realistic grass7m 28s
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Making trees8m 50s
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Rendering water features6m 56s
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6. Camera and Rendering
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Camera strategies8m 21s
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Creating depth of field8m 6s
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Compositing from 3D to 2D5m 35s
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Random tips and tricks6m 8s
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Conclusion
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Next steps1m 58s
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Video: Welcome