Learn how to control the number of segments in a polygon in Grasshopper. This tutorial also shows you how to connect a number slider to inputs like the Fillet Radius, which allows for dynamic shape adjustments.
- [Instructor] In this video, we'll continue working…in the Rhino file hex-tiling.3dm, and in Grasshopper,…I've got the definition from the last video open.…That's 0050-hexagonal-spacing-finished.gh,…and we're just going to keep adding to that definition.…I'd like to add two additional parameters…that can help us get a bit more control…over our tiling pattern, and help illustrate…some of the defining characteristics of hexagonal tiling.…So we'll add one to adjust the rounding factor…of the hexagons and another to draw shapes…with different numbers of sides.…So that means another couple tweaks to my algorithm,…this time all the way over at the beginning.…
I'll take in two new pieces of information,…a floating-point number for the rounding factor,…and an integer to set the number of sides…in my polygon shapes.…So for now I'll just use a panel…and make some notes about what I'm intending to do.…Then, all the way at the end of my algorithm,…I'll need to add that information to my polygon component.…
So I'll just leave a little note for myself there…
By the end of the course, you'll see how even basic literacy in Grasshopper can be applied to developing projects for art, manufacturing, architecture, and design.
- Working with algorithms
- Modeling a base profile
- Extruding elements
- Finishing an algorithm
- Planning for mass production
- Customizing Grasshopper
- Scripting with Python and Visual Basic .NET
- Modeling data with Ladybug
- Creating a tiling grid
- Tiling 3D objects
- Using reflection symmetry and mirroring to repeat tile
- Tessellating tile in any direction
Skill Level Beginner
1. Algorithmic Thinking
2. Modeling a Musical Instrument
3. Customizing Grasshopper
4. Modeling Climate Data with Ladybug
5. Tiling and Tessalation
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