As you work through your projects in Revit, you will find times when you wish to change the way that various elements display on screen and in your output. There are various tools available in the software to make such changes, both globally across the entire project, and in more specific and isolated ways. Each of the movies in this chapter, we will explore the topic with progressively more specificity. We'll begin here in this movie with the global project wide settings known as Object Styles. So I'm in a file called object styles, and I'm looking at a section cut through the building.
This is the longitudinal section. Now I'm going to zoom in over here where the floor slab meets the exterior wall. And what you'll see here is this floor slab is using kind of a light line weight. And the exterior wall is using a heavier bolder line weight. We could go in, in a variety of ways and start to modify how that line weight is applied. But if we opened up a different section, what we would see is if we would look at a similar condition we have exactly the same issue.
So the first place you want to look when making changes to the graphics on screen is, is there a way that I can apply the change. So that it will apply everywhere and I won't have to do it over and over again. And it turns out that your overall lineweight settings are one of the few places that we can do globally. Most settings in Revit are actually view by view but this particular setting we can do globally. So I'm going to go back to my longitudinal section, go to my Manage tab and we're looking for the Object Styles command, find the button right here.
In object styles you get a list of all of the categories in your Revit project and they're grouped into a few different tabs. We have our Model Objects tab and then several other tabs. We're going to obviously focus here on Model Objects and here is all the Model categories. Now this is our floor element right here. You can see that there's a Line Weight column and that branches into two separate column, Projection and Cut. And you can see that for floors we're using the same Line Weight for both Projection and Cut, a Line Weight 2. Line weight 2 is relatively fine, as you can see. Line Weight 1 is our smallest Line Weight and then it goes up to actually line weight 16, but it's rare that you would ever go that high. You can see here that if you scroll this window that about the thickest Line Weight that's used is a Pen Weight 5.
So that gives you some idea of how rare it would be to go to the higher numbers. Now if I look down here at the wall item, you can see that in Projection, now Projection is when you're looking at something, okay? And then, you've got cut, that's when you're actually slicing through it. Now we're slicing through it here in the background. So you can see that in projection, it's a Pen Weight 2, just like the floor. But in cut, it's using a much heavier Pen Weight, a Pen Weight 4, and that's why we are seeing the bolder line here and we're still seeing a thin line for the floor.
So all I'm going to do here is scroll back up to the floor object and just simply change its Line Weight, to match what we're doing with the wall. Now, while I'm here, I'm going to look at the ceiling object and it really has kind of the same problem. In fact, if I look over at this side you can see that there's a tiny little bold element there, two little lines that are bold. That's actually a very small wall, and so that wall is cutting with a Pen Weight four, and the ceiling and the floor that it's attached to Are both using the pen weight too. Because if we look at our Ceiling object, it's got the same settings as the floor. So why don't we change that one to a Pen Weight four as well? Now, when I make both of those changes, and I click OK. Suddenly, the outline of the floors and ceilings looks a lot bolder. It has a lot more punch.
And it seems to fit in a lot better with the surrounding geometry. The nice thing about the object styles feature is, if I go back to the transverse section, it's already applied here as well. So any time you can get away with doing something at the object styles level, it's always preferable. Because that change gets applied globally throughout the project in every view. So everything starts with object styles. And then we start modifying from there. And in the next several movies we'll look at a variety of ways that we can modify from there.
AuthorPaul F. Aubin
- What is BIM?
- Understanding Revit element hierarchy
- Navigating views
- Creating a new project from a template
- Refining a layout with temporary dimensions
- Adding walls, doors, and windows
- Adding plumbing fixtures and other components
- Linking AutoCAD DWG files
- Rotating and aligning Revit links
- Working with footprint and extrusion roofs
- Adding openings
- Adding railings and extensions to stairs
- Creating stacked and curtain walls
- Hiding and isolating objects
- Adding rooms
- Creating schedule views and tags
- Adding text and dimensions
- Creating new families
- Plotting and creating a PDF
Skill Level Beginner
Q: Is this course valid for all of the Revit architecture products? Are there any movies in this course that do not work in Revit LT?
A: This course is designed to work for anybody learning any of the Revit architecture products, including Autodesk Revit (available as part of the "Autodesk Building Design Suite"product), Autodesk Revit Architecture, and Autodesk Revit LT.
However, some individual movies in the course are not valid in Revit LT, due to the limited feature set of that application. Those movies are:
Chapter 3 - Accessing multi-user worksharing projects
Chapter 5 - Establishing shared coordinates
Chapter 6 - Using the shape editing tools to create a flat roof
Chapter 7 - Working with stairs
1. Core Concepts
2. Getting Comfortable with the Revit Environment
3. Starting a Project
4. Modeling Basics
5. Links, Imports, and Groups
6. Sketch-Based Modeling Components
8. Complex Walls
9. Visibility and Graphic Controls
11. Schedules and Tags
12. Annotation and Details
13. The Basics of Families
14. Sheets, Plotting, and Publishing
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