From the course: Revit and Unreal Engine: Real-Life Architectural Visualizations

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Organizing UE content with subdirectories

Organizing UE content with subdirectories

From the course: Revit and Unreal Engine: Real-Life Architectural Visualizations

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Organizing UE content with subdirectories

- [Tutor] As usual we're in Unreal Engine and we're in our office buildings 001 project. Now, again, I've done a little bit of zooming and panning in the project, and you can see I'm looking now at the curtain walling at the front part of the building where that cafeteria refectory area is. Now what I'm going to do. I'm just going to roll upwards on the wheel, on the mouse and that'll zoom in. Now, the lovely thing about Unreal Engine is it's all visual. So as you move in, you go through the glass. And then if I just do a little bit of sort of panning up and down here, I'm actually inside the cafeteria area and I can see all my chairs and sofas and coffee tables. And this is one of the things that I love about taking stuff from Revit via Datasmith, into Unreal Engine. Everything just looks so realistic already. I haven't had to touch it thing yet when it comes to materials, lighting, and it all just automatically…

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