Join Paul F. Aubin for an in-depth discussion in this video Navigating views (zoom, pan, and rotate), part of Revit 2018: Essential Training for Architecture (Imperial).
- [Voiceover] View navigation is one of the most important skills you'll master when you're using a program like Revit. You have to be able to navigate around your view windows, and you have to be able to do it quickly and confidently. So, we're going to look at several different ways that we can do view navigation, both in a 3D view and in 2D views. So I'm currently in a 3D view, and we can use the wheel on our mouse to do most of the basic navigation. And, honestly, you're going to use the wheel on your mouse 90% of them time for view navigation. So if you don't have a wheel on your mouse, it's time to get one. The first is if you roll the wheel.
If you roll the wheel down, it will zoom out. If you roll the wheel up, it will zoom in. Wherever the mouse pointer is will be the center of that action. So if I point my mouse in the vicinity of this curb, and I roll the wheel up, it zooms in on that curb. If I put it in the vicinity of this railing over here, and I roll the wheel, it zooms in or out, based on that railing. Likewise on this door. Notice I'm not selecting anything. I'm just putting the mouse in that general vicinity.
If you hold the wheel down, and drag, it pans the screen, and you can drag in any direction you want. So that doesn't change the magnification, it just simply readjusts the screen to a new area. Because I'm in a 3D view, I can actually use the Shift key with the wheel to orbit the 3D view. So hold down the Shift key and then push the wheel in and drag, and notice that the cursor changes from a little four-headed arrow here for panning to two little circles to indicate that you're orbiting.
And now I'm spinning the model around to change the vantage point of the 3D. So that's holding in the Shift and dragging with the wheel. Now the last trick with the wheel that's a little tricky, is double-clicking on the wheel. So if you double-click the wheel, it will actually do a Zoom to Fit. So it just goes out and fits the screen to the biggest extense of the geometry plus a little bit more, as you can see. It kind of puts a little bit of space all the way around it. Now I'm going to switch to Level 2 Floor Plan. Double-click to open that up. And all of those techniques I just showed you will work here as well.
So I can roll the wheel. And again, wherever my wheel happens to be is the center of the zoom. I can drag. And I can double-click to Zoom to FIt. The only thing I can't do here is hold the Shift key down and drag. You're not able to orbit a 2D view into 3D. But you can do all of the other methods. Now, over on the right-hand side of the screen, there is small toolbar called the Navigation Toolbar. And it's got a few controls on there, and the control I want to look at is this little drop-down menu here, which gives you several different ways to zoom.
Now, the default mode is currently Zoom In Region. It turns out, if you try to choose that off the menu, nothing happens. So what you actually have to do is click the icon itself. Now, if you watched the previous movie on keyboard shortcuts, you probably notice here that Zoom In Region also has a keyboard shortcut, zr. So either click this icon or type zr. You'll get a small magnifying glass, and then you can just make a rectangle around the area that you want to zoom in on, and it will fit the screen to that rectangle. A peculiar little behavior of this drop-down is, if we go to the next command, Zoom Out 2x, it will execute the command as it's changing to that tool.
But if I try and choose it a second time off the menu, nothing will happen. So, now, Zoom Out 2x is the command on the top of the pile, and you have to click the icon to execute it or type zo, which is the keyboard shortcut. And so I could run it multiple times by just clicking the icon again or typing the letters zo. Now, beneath that, is Zoom to Fit. We just saw that by double-clicking the wheel, but you can also choose it here. Or, let me zoom in a little bit; zf would do the same thing.
Now, to show you the next one, Zoom All to Fit, we have to have more than one window open on-screen. Now it turns out we do have more than one window. If I go to this drop-down here on my Quick Access Toolbar, we currently have the 3D view and the Level 2 window open. So over here on the View tab, on the Windows panel, I'm going to click the Tile Windows button, or type the keyboard shortcut, wt. That will tile the two windows that I have open side-by-side, and now, if we go to the drop-down and choose Zoom All to Fit, it will do exactly that.
So, both windows will be Zoom to Fit in their respective spaces. Now I'm going to go ahead and use this icon right here and maximize the view, do zf to Zoom to Fit, and then go to the last command here. Now this one is actually my favorite. Zoom to Sheet Size, the keyboard shortcut is zs. What this does is it makes the screen match as closely as possible to the actual scale that it will print at. If you look down at the lower left-hand corner of my view window, you can see on this View Control bar, right here, that I have a pop-up menu for Scale.
And this window is currently set to quarter-inch equals a foot. Now even though we're looking at a computer monitor, it's not completely accurate, but you have a rough idea of how wide a three-foot door ought to be at quarter-inch scale. And if you compare that to a printout that you have handy, it's probably pretty close. So the nice thing about Zoom to Scale is, or Zoom to Sheet Size, rather, is that you can use that as a judge of what things are going to look like when it prints. If you go to Zoom to Sheet Size, and you're satisfied with the way things look on-screen here, you're probably going to be pretty satisfied when you print them out.
Now, if I were to change this scale to sixteenth-inch equals a foot, you can see that all the text gets huge. Well, let's do zs, Zoom to Sheet Size, and now that takes care of the size of the text, but just the same, everyhing's all muddled and on top of one another. This is not an appropriate scale for this view. So I can tell that right away before making that change. I don't have to bother wasting any time or paper printing it out. I can see right away that I have a problem. So I love Zoom to Sheet Size, because it's a great way to test a scale and a level of detail on the screen before you commit to it and spend time printing things out.
Let me go ahead and set this back to quarter-inch. So, most of the time, using the wheel on your mouse is going to get you where you need to go by simply rolling or dragging the wheel. But, in addition to that, you have all of these other zoom options over on the Navigation Bar, and coupled with the fact that all of those have a keyboard shortcut, means that you can execute those commands very easily, without even having to go to this toolbar. That's going to make it very easy for you to navigate your views. And view navigation is going to be critical to success in being able to quickly get to the area that you want to make your edits in and be able to do your work in those areas without having to spend a lot of time navigating to them.
First, get comfortable with the Revit environment, and learn to set up a project and add the grids, levels, and dimensions that will anchor your design. Then author Paul F. Aubin helps you dive into modeling: adding walls, doors, and windows; using joins and constraints; creating and mirroring groups; linking to external assets and DWG files; and modeling floors, roofs, and ceilings.
Paul also shows advanced techniques for modeling stairs and complex walls, adding rooms, and creating schedules. Finally, discover how to annotate your drawings so all the components are clearly understood, and learn how to output sheets to DWF, PDF, or AutoCAD.
- Understanding BIM and the Revit element hierarchy
- Navigating views
- Creating a new project from a template
- Adding walls, doors, and windows
- Adding plumbing fixtures and other components
- Linking AutoCAD DWG files
- Rotating and aligning Revit links
- Working with footprint and extrusion roofs
- Adding openings
- Adding railings and extensions to stairs
- Creating stacked and curtain walls
- Hiding and isolating objects
- Adding rooms
- Creating schedule views and tags
- Adding text and dimensions
- Creating new families
- Using reference planes, parameters, and constraints
- Plotting and creating a PDF