From the course: Revit: AR and VR Workflows
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Import to Revit as a 3D underlay - Revit Tutorial
From the course: Revit: AR and VR Workflows
Import to Revit as a 3D underlay
- [Instructor] Now we want to take the massing and the sketch that we made in blocks and tilt brush and pull those into Revit so we can use them as an underlay for our design. In order to do that, we have to reformat them into a format that Revit understands. So we have Autodesk 3ds Max here. We're going to go to file, import, navigate to documents, blocks, offline models. Now by default, blocks gives a randomly generated name to this folder. I've renamed it massing iterations to make it easier to find and identify between other models that I might have exported. So I'll choose one of these models. They're all the same but just in different formats. Hit OK. And it comes into our scene. Now to make this easier to work with in the future, let's check on the pivot point. Now I'm going to want to center this pivot point on the building that I decided to detail. Right on the ground. Once that pivot point is set, I can zero out the dimensions to move my group to the center of the scene. Now…
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