From the course: Revit Stairs Workshop

Adding simple straight stairs - Revit Tutorial

From the course: Revit Stairs Workshop

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Adding simple straight stairs

- [Instructor] Well, we might as well start with the basics. Stairs in Revit work quite well, and it comes with figuring out rise and run. We can set the default codes for our region, then we can set our floor heights. With that figured out, all we need to do is draw the stairs in the configuration we want them, and then, boom, stairs. In this video I'd to draw a few different stair configurations with automatic landings. If you'd to use your own file that's fine. If you're following with me, under projects let's go open, browse to where you're keeping your exercise files, grabs create stairs, click open. If I go to a 3D view by clicking the 3D view house here we'll see that I simply have two floors. Under floor plan let's go back to level one. I'm going to look up and see the second floor. In our properties let's scroll down till we fund underlay, range base level. Instead of none let's select level one. In the underlay orientation I want to look up. Now click apply. Now we can see the landing above us. On the architecture tab let's click the stair button on the circulation panel. The first thing I'd like to do is under my tools let's select the railing. So click railing. For the railing type let's select guardrail pipe. We'll keep it on the treads, then we'll click okay. Now in the properties, the base level, I want it to be level one, and the top level, I want it to be level two. Notice we can offset both. The desired number of risers, I want to have 18. If we change this, this will change these numbers. I want to keep it at 18. In the actually tread depth, I want to go with 11 inches. Now we'll see that we have run selected and we have straight. I just want to do a straight stair that goes right up with no landing. So I'm just going to pick a point along this landing here, and I'm going to come straight up. Notice that when we're doing that it gives us a compound of how many risers we have created and how many we have left. So if we come all the way out to the end notice that we can exceed the length of the stairs, but Revit's going to stop the stairs when it gets to 18 risers. I like to go past it a little bit. So if we pick a point here it pops it in. Now the problem is we kind of did it backwards, and starting with one here and 18 here. What's kind of nice is under tools we can click the flip button, and that will reverse the order. Now if we click finish and go to a 3D view, there we have it, stairs with a little railing. Let's go back to level one. Notice that if we hover over the stairs it's one entity. We can select it and hit delete. Let's do another stair type. Click stairs. All the defaults should be the same. Guardrail pipe. Now we'll pick a point along this landing again, and I'm going to come up till we get nine risers created and then nine remaining, and this time I'm going to pick a point right here. Now if we move our cursor to the right, notice that Revit will track along that line. Go to four feet, pick a point there, and if we keep going to the right and exceed it like we did before, Revit keeps the count going, nine risers created, zero remaining we pick a point here, click finish. This time we didn't flip it, so if we select this stair, notice that we have this little arrow here, which will just simply flip it. Now go to a 3D view. Now we have stairs with a landing. Okay, let's keep going. I'm going to go back down to level one. I'm going to delete this stair. I'm going to click stair again. This time I want to change the location line. Instead of run center, I want to go to run left. Let's pick a point along the landing. Notice now that it's hanging onto the left side. So if we will go nine created, nine remaining, pick a point here. Let's come out to four feet again. Now if we come up at a 45 degree angle, notice that Revit's going to find that. If we come down it's going to break it. If we wanted to come down we would've had to select location line, run right, but we selected run left. So now if I come up to here I can go past it. Revit's going to pop my stair in. Go to 3D. We didn't flip it. So if we hit Control + Tab, go back to the floor plan, click the flip button. It didn't quite like the join there, but that's okay. In the railing section we're going to work on how to fix that. Let's go to a 3D view, and it puts it in. Let's do one more. Let's go back to level one. Let's select this stair and hit delete. Now I want to lay something out a little better. If we click stair what's going to happen is we can draw reference planes in here, and when we're done editing this stair, these reference planes are going to go away. So I'm going to click reference plane. Let's click a point along the midpoint of this landing. I'm just going to draw it straight out. Hit escape a couple times. Now right click on that reference plane and create similar. On the draw panel click the pick lines button. Let's give it a four foot offset. Let's offset this line up. Let's offset this line down. Hit escape a few times. Now, let's go back to run. Click the run button. All our defaults should be good. Our location line, I want to keep that on run left. Now if I pick a point right here at this end point, come out till it says nine created, nine remaining, pick a point here. Let's come straight up, pick a point here. Let's go straight back and pick a point here. I'll do that again. Undo it, go up to run, pick a point here, go to nine created, nine remaining, and pick this point. Now we're going to come straight up. Don't move your cursor off of this. Just come straight up. Pick this point here. Let's come straight back. Remember we go past it. Pick a point here. This time I like the configuration so we don't need to flip it. We'll click finish edit mode. It gives us the same little error, but, again, we're going to work on these joints. Go to the 3D view, and it puts a stair in with a landing. So that concludes this video. See, initiating stairs can be pretty simple.

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