- [Voiceover] In this movie, we're gonna add some rooms to our model. Now I like to think of rooms as mainly a utility object and what I mean by that is technically a room is part of your model. It actually represents the space that you occupy when you're in an enclosed space, but graphically it doesn't display anything unless it's selected. So it's really not really a graphical object. It's not an object that you would see in your drawings, but it holds lots of information. So, it can hold the area of the space, the volume, the perimeter of the space, the occupancy information, the finish information, things like that.
So it's a very important and useful object, but it's gonna behave slightly different than all of the other model elements that we've looked at so far. To illustrate, let me go to the Room command, which is here on the Architecture tab on the Room & Area panel and the button is right here. So you'll notice that there's this Tag on Placement button over here and it should be on by default, but if for some reason yours is unchecked, it's not turned on, then just make sure you click it here and it'll be highlighted in this blue color. Now if you move your mouse into the view window, you're gonna see this light blue rectangle appear and then a smaller rectangle with the word Room above it.
That's actually the tag. The blue rectangle with the X through it, that's the room. So what we're actually doing is creating two objects, a room and it's tag. Now, if you were to click out here, you're not gonna get a very useful room, OK. Let me go ahead and cancel out of the command and you'll notice that there's an error message down here telling me that my room is not properly enclosed. Well, if I were to deselect, kinda click anywhere to dismiss that warning and to deselect the room, it looks like there's actually nothing there, but of course I see a room tag so I kinda know that there is something here and if I move my mouse nearby, I can find the room and actually select it.
So, one of the features of rooms is that they're invisible until you actually select them. That's sorta their default behavior. So, what I wanna do here is to Ctrl + Z to start over again. I don't wanna create that sort of orphaned room off to the side. What I'd rather do is go to my Room command, make sure Tag on Placement is on, and I'd rather place it inside the space somewhere. So, I'm gonna start with this bedroom up here in the corner. Now if I click, you can see that this time I don't get a warning and it fills the space of that bedroom.
Now as long as you move these into enclosed spaces, like this bedroom here, it will continue to do that same thing and flow into the available space. Notice also that the room tags will try and line up with one another. So if you just pay attention to that, you can actually get a nice, neat presentation when you place these. Now if I were to come out to this space here, it's not gonna work quite as well because that space, it's a living room, it's a dining room, it's a kitchen, and it's kinda all flowing together. So I don't really want one big room in all of that space.
So I'm gonna avoid that room and I'm just gonna click in any of these enclosed spaces: the walk-in closet, the two bathrooms, the small linen closet, these two small closets here, and the utility room. Now, I could certainly place them the way that I just did, one at a time, OK. But I am back now to this big open space here. So before I place this last space, what I really need to do is kinda carve this space up. So let me go over here to the Modify command and cancel out of the command. All the rooms will become invisible again, but the room tags, of course, remain.
Now we could draw new walls to divide up this space, but that would be kinda silly. We don't wanna change the architecture in order to accommodate the rooms. Well what we have instead is a feature called a Room Separator. Now a Room Separator is a kind of model line and you just draw these anywhere that you want a boundary between two rooms and you can see here on the Draw panel that we can draw any shape we'd like, but I'm just gonna stick with a simple, straight line here and I'll wall off this dining room right here and then I'll kinda pull down to take care of that little hallway right there.
Then, I'll do this little space right here to wall off the kitchen and then finally, divide this space here to give me the living room and this little hallway and I'll click cancel there. Now going back to the Room command, I could click one at a time in each of these spaces to create the remaining rooms, however if I want, there's also this Place Rooms Automatically command that I can use and with a single click it will just go in and create the remaining eight rooms that were needed.
Now, actually it turns out that one of them I didn't need, which was this right here. That was a shaft space. So, there's actually two disadvantages to the Place Rooms Automatically. One is that it finds every enclosed space like this one right here and two is that you don't get any control over what order they're placed in. Now, I'm gonna talk about placing rooms in a strategic order in a future movie. We're gonna ignore that second concern for the time being, but in the meantime here, I'm just gonna simply delete this room tag and then select its room and delete it.
Now when I do, Revit will alert me that the room still exists and again that's a feature that I'm gonna talk about in a future movie. So for now, I'm just gonna kind of ignore that. All right. So the next thing that I wanna do is talk about the relationship between the room and its tag. So, perhaps I come up here to this dining room and if I start moving my mouse around, what you're gonna see is that this little X appears through the middle of the tag. Now that X is actually the room and you can see that by default it's going right through the middle of the tag.
Now if I click on that X, it will allow me to select the room and then if I look over here on the Properties palette, you're gonna see all of the information about this room. Now contrast that to selecting the tag. When you select the tag, you're just selecting the symbol that's reporting information about that room. Now it will highlight the boundary of the room that it belongs to, but if you're not sure, like if it's ambiguous in any way as to which room this tag belongs to, you can click this button right here, Select Host and it will actually select the room for you.
That also can be another easy way to select a room when it's difficult to get to it, like I had this small space here. So for example, this closet, it might be difficult to select the room underneath, so I could start by selecting the tag and then click this button to say Select Host and that would be an easy way to get that room. Now, you could actually move both the tag and that X. So if I select the tag, you're gonna see this small little move cursor on the tag and you can use that to drag the tag and relocate it.
Now, notice that the X is still back where we left it and that X can actually be relocated as well. So, if you have a non-rectangular shaped room that's kinda an unusual shape, sometimes it's gonna be more convenient if you move that X to a nicer area to make it easier to select. Because after awhile when you're working in these floor plans, you'll kinda remember where those Xs are so that you can quickly select the rooms when you need to make modifications. Now, there's one thing that I really wanna stress here.
The room and the tag are two separate things. This room right here is the actual model object. The tag is nothing more than a piece of annotation that is linked to that model object. Now the way I like to think of it is the tag is asking the room a question. So in this case, it's asking the room, what's your name and what's your number. So if I select this room right here, come over to my Properties palette and look for the information. It says that it's room.
I can change that to dining room and it says the number is 13. Well, maybe I want the hallway to be 100. I want the living room to be 101. So maybe I want this one to be 102. When I apply those changes, notice that the tag updates. So it's really important to understand that it's actually the room that stores the data and the tag is just on the receiving end. In fact, you could actually delete the tag. Nothing will happen to the room and if you come back here and choose this room tag and re-add it, it will already know what the name and number is because it just reads that information right off the tag.
So, the last thing I'm gonna do is just sorta just go through here and change all the names and numbers of all these room to make them a little bit more logical. So now that I've shown you the relationship between the room and the tag, let me show you a shortcut. It's actually possible for you to select the tag and then if you look carefully at the two labels within the tag, they turn into that light blue color and that usually indicates that it's editable in some way, just like temporary dimensions and notice that I can click right on that label and modify it. So if I wanted to input the name and number directly in the tag, that is an option that I have available.
As long as you understand that what you've actually just done is use the tag to modify the room. So if deselect and I come back and select the room, scroll down over here on Properties. Notice that the name and number of the room matches what I input in the tag. So, once again, the tag is on the receiving end, not on the driving end, but we can use it as a shortcut to rename and renumber the rooms. So at this point, I'm gonna go in and just name and number all of my rooms. And when you're done naming and numbering, it might look something like this.
Feel free to fine-tune the position of any of the tags and line them up with one another and then you can save the file to complete your work. So the first step in starting to track things like the square footage or labeling all your spaces, maybe assigning finishes, the first step to all of those tasks is to add the rooms and their associated tags. In the next several movies, we'll look at some other things that we can do with rooms to help managing the data within our project.
First, get comfortable with the Revit environment, and learn to set up a project and add the grids, levels, and dimensions that will anchor your design. Then author Paul F. Aubin helps you dive into modeling: adding walls, doors, and windows; creating and mirroring groups; linking to external assets and DWG files; and working with floors, roofs, and ceilings.
Paul also shows advanced techniques for modeling stairs, complex walls, and partially obscured building elements, as well as adding rooms and solid geometry. Finally, discover how to annotate your drawings so all the components are clearly understood, and learn how to output sheets to DWF, PDF, or AutoCAD.
- Understanding BIM and the Revit element hierarchy
- Navigating views
- Creating a new project from a template
- Adding walls, doors, and windows
- Adding plumbing fixtures and other components
- Linking AutoCAD DWG files
- Rotating and aligning Revit links
- Working with footprint and extrusion roofs
- Adding openings
- Adding railings and extensions to stairs
- Creating stacked and curtain walls
- Hiding and isolating objects
- Adding rooms
- Creating schedule views and tags
- Adding text and dimensions
- Creating new families
- Using reference planes, parameters, and constraints
- Plotting and creating a PDF