Join Paul F. Aubin for an in-depth discussion in this video Adding doors and windows, part of Revit 2018: Essential Training for Architecture (Imperial).
- [Voiceover] In this movie I wanna walk you through the process of adding doors and windows to your model, so I've got a completed wall layout here for the two bedroom condominium unit that we've been working on in the last few movies and if we want to add doors or windows we can go over to the architecture tab and locate those two buttons right here. Now we're gonna start with the doors. The shortcut is dr if you prefer to use shortcuts. And I've preloaded a few door families into this file already. If I open up the type selector, you can see that I have a door interior single flush and a bifold two panel door and then this default single flush door was already in here.
Now I'm gonna show you how I preloaded these door families a little bit later. But for now I'm gonna use the door interior single flush wood panel and I'm gonna select the largest size the 36 by 84 size. Now I'm gonna use this for the entrance to the condominium unit. Now notice that if my cursor is in empty space that I get the small little circle with a line through it indicating that I can't currently place the door so in order to place a door you have to actually highlight an existing wall and then the door will appear. Now the entrance to the condo is this small little angled wall right here, and the other thing that you'll notice is when you highlight a wall, some temporary dimensions will appear and Revit will do its best to give you logical placement options, so in this case it's centering it quite nicely within that small little space there.
Now it's pointing outside the space right now. If you'd rather have it point inside the space, just move your mouse slightly to the other side of the wall and that will flip the door around and then when you're ready to place it, you just simply click and the door will appear. Now in several of the previous movies we've talked about temporary dimensions. Temporary dimensions are the small dimensions that appear here after the door is placed. Well notice that I can click and active that dimension in the same way that I was able to do with manipulating walls and change the value and that will move the door slightly and snug it over into that corner, so the temporary dimension editing techniques are not limited to just walls.
We can use them for any geometry in Revit, so let's come over here to the type selector and choose a different size. I'm gonna choose the 34 by 84 this time and let's add a few more doors in the space itself. So here in this bedroom. Maybe I wanna place a door right there and accept the default centered location. And then I'll come over here in this room and I like that it's centered side to side but notice that even though I'm flipped into the room, it's pointing the wrong way. So it'd make it a little difficult to get into the space. Well if you look down at your status bar it actually says the space will flip the instance left and right, so if you just tap your space bar, that will change the direction of the door and then you can click to place it.
So it's real easy to kind of get that door positioned where it needs to go. I'll place this one over here. Tap the space bar. Fine tune the position with the temporary dimension. Place this one over here. Fine tune the position with the temporary dimension. And then finally this one right here. It's already where I want it to go. So that's all my single flush doors. So now I'm gonna come over to the type selector one more time and choose the bi-fold 30 by 80 and I'll place one here. Place one here, and place one here. Now I placed those kind of quick and I didn't really pay too much attention to the orientation and I did that on purpose because I wanna show you how you can manipulate them later so I'm going to go the zoom options over here and choose zoom in region.
ZR is the shortcut for that, and zoom in on this area right here. And this bi-fold door is swing into the closet, but if you select it, you'll notice that it's got these two small flip gripes right here and right here, so you can use these to flip it left and right, and you can use them to flip it in or out of the space. You can also tap your space bar and go through four possible flip options as well, so whichever method you prefer to use you can reorient and reposition those doors after the fact. Now I'm just doing the wheel to zoom back out and then I'll just fine tune placement of some of these doors as well.
So maybe move this one over to one foot six and this one's already at six inches so I'm happy with that. So now I'm gonna use the keyboard shortcut ZF to zoom to fit to get back out to see the entire layout and I want a double door here which is gonna go out to a patio and I wanna double sliding door right here for this closet. Now I don't have either of those door families currently loaded in this file, so in order to load them what we do is we go back to the door command. DR and over here on the ribbon, you'll have a load family button.
Now when you click that, it will display a dialogue, which will take you out to your harddrive and it should go to a folder that already has several subfolders containing different types of families that you can load, so here I have a doors folder and within that folder there are some doors in the root that are loose in that folder and then there's also some subfolders, so I'm gonna go into the residential folder next and I want this double glass, full glass wood clad door here at the top and also I want this interior double sliding two panels, so I'm gonna hold the control key down and click that second door.
Notice they both remain highlighted and then I'll click open right here. Now when I do that both of these doors have lots of types, so sometimes when you load a family, it has lots of choices. So if I scroll through this list here, you can see that there's as many as maybe ten types in the list. I don't wanna load all ten types because I don't need all of those sizes so I'm gonna select the first one and then maybe I just want these last three sizes here, so I'm gonna click hold down and drag through the last three sizes. Then I'm gonna select the door family that I'm loading.
Scroll down and drag through the last three sizes there as well, and when I click okay, it will load those two families but it will only load the three types that I asked for. So if I come over here to the type selector, you'll see there's the glass door that I loaded with its three sizes, and here is the sliding door that I loaded with its three sizes. So that's the advantage of using that specified type style log is it allows you to load just the types that you need so I'm gonna use the largest size double glass door here, and drag my wheel just to pane the view slightly.
Get that centered in that space right there and click to place it, and then I'll switch to the double sliding closet door and I'm gonna choose this middle size right here and get that centered in this closet and click to place it. Click my modify tool to cancel out of the command and then type ZF to zoom to fit. So if you know how to place doors then you know how to place windows because the two commands are virtually the same. So the window command is right here. WN is the shortcut and in this case the only window that I have loaded is the fixed window, which is probably not appropriate for this condominium unit.
Therefore, I'm gonna go right to load family just like we did with the doors. Scroll down, locate the windows folder and then from the list here I can choose which window family or families that I wanna load. Now in this case I'm just gonna simply use a casement double with trim. There's the preview of it right there. I'll click open and you'll see once again. We get the small circle with the line through it indicating we can't just place a window freestanding. In other words, it has to be hosted to a wall, and this time it didn't display a specified type style log.
The casement window only has three sizes to begin with so if it only has a couple sizes, usually they don't use the specify types. The specify types is called a type catalog, so usually they don't use the type catalog. They'll just load all of the types that are available, so that's what we have in this situation. We have all three types, and I'll just accept the default one there, the middle size. Place one here in this bedroom. Place one here in this bedroom, and place one over here in this kitchen. So the process of adding doors and windows is quite simple. They do require a wall host, so before you can click to place your door or window, you have to make sure that your cursor is on top of an appropriate host wall but then you can place the doors and windows anywhere you like, use temporary dimensions to manipulate the positions and if you need a door or window family or type that's not available in your current type selector list you simply use the load family button to go out and browse to your harddrive and load in a different one.
First, get comfortable with the Revit environment, and learn to set up a project and add the grids, levels, and dimensions that will anchor your design. Then author Paul F. Aubin helps you dive into modeling: adding walls, doors, and windows; using joins and constraints; creating and mirroring groups; linking to external assets and DWG files; and modeling floors, roofs, and ceilings.
Paul also shows advanced techniques for modeling stairs and complex walls, adding rooms, and creating schedules. Finally, discover how to annotate your drawings so all the components are clearly understood, and learn how to output sheets to DWF, PDF, or AutoCAD.
- Understanding BIM and the Revit element hierarchy
- Navigating views
- Creating a new project from a template
- Adding walls, doors, and windows
- Adding plumbing fixtures and other components
- Linking AutoCAD DWG files
- Rotating and aligning Revit links
- Working with footprint and extrusion roofs
- Adding openings
- Adding railings and extensions to stairs
- Creating stacked and curtain walls
- Hiding and isolating objects
- Adding rooms
- Creating schedule views and tags
- Adding text and dimensions
- Creating new families
- Using reference planes, parameters, and constraints
- Plotting and creating a PDF