Join Paul F. Aubin for an in-depth discussion in this video Using object styles, part of Revit Architecture 2013 Essential Training.
As you work through your projects in Revit, you will find times when you wish to change the way that various elements display onscreen and in your output. There are various tools available in the software to make such changes, both globally across the entire project and in more specific and isolated ways. Each of the movies in this chapter we will explore the topic with progressively more specificity. We'll begin here in this movie with the global project wide settings known as object styles. So I'm in a file called Object Styles, and I'm looking at a section cut through the building.
This is the longitudinal section. Now I'm going to zoom in over here where the floor slab meets the exterior wall, and what you'll see here is this floor slab is using kind of a light line weight and the exterior wall is using a heavier, bolder line weight. We could go in, in a variety of ways and start to modify how that line weight is applied, but if we opened up a different section, what we would see is if we look at a similar condition, we have exactly the same issue.
So the first place you want to look when making changes to the graphics onscreen is, is there a way that I can apply the change so that it will apply everywhere and I won't have to do it over and over again? And it turns out that your overall Line Weight settings are one of the few places that we can do globally. Most settings in Revit are actually view by view, but this particular setting we can do globally. So I'm going to go back to my Longitudinal section, go to my Manage tab, and we're looking for the Object Styles command. Find the button right here.
In Object Styles you get a list of all of the categories in your Revit project. And they're grouped into a few different tabs, so we have our model Objects tab and then several other tabs. We're going to obvious focus here on Model Objects, and here are all the model categories. Now this is our floor element right here. You can see that there's a Line Weight column and that branches into two separate columns: Projection and Cut. And you can see that for floors we're using the same Line Weight for both Projection and Cut, a Line Weight 2. Line Weight 2 is relatively fine, as you can see; Line Weight 1 is our smallest line weight; and then it goes up to actually Line Weight 16, but it's rare that you would ever go that high.
You could see here that if you scroll through this window, that about the thickest line weight that's used is a pen weight 5, so that gives you some idea of how rare it would be to go to the higher numbers. Now if I look down here at the wall item, you can see that in Projection--now Projection is when you're looking at something, OK--and then you've got Cut. That's when you're actually slicing through it. Now we're slicing through it here in the background, so you could see that in Projection it's a Pen weight 2, just like the Floor, but in Cut it's using a much heavier pen weight, a pen weight 4, and that's why we're seeing the bolder line here. And we're still seeing a thin line for the floor.
So all I'm going to do here is scroll back up to the Floor object and just simply change its line weight to match what we were doing with the wall. Now while I'm here, I'm going to look at the Ceiling object, and it really has kind of the same problem. In fact, if I look over at this side, you could see that there is a tiny little bold element there, two little lines that are bold. That's actually a very small wall. And so that wall is cutting with a pen weight 4, and the ceiling and the floor that it's attached to are both using the pen weight 2 because if we look at our Ceiling object, it's got the same settings as the Floor.
So why don't we change that one to a pen weight 4 as well? Now when I make both of those changes and I click OK, suddenly the outline of the floors and ceilings looks a lot bolder, it has a lot more punch, and it seems to fit in a lot better with the surrounding geometry. The nice thing about the Object Styles feature is, if I go back to the transverse section, it's already applied here as well. So anytime you can get away with doing something at the object styles level it's always preferable because that change gets applied globally throughout the project in every view.
So everything starts with object styles and then we start modifying from there. And in the next several movies, we'll look at a variety of ways that we can modify from there.
AuthorPaul F. Aubin
- Introducing building information modeling (BIM)
- Adding levels, grids, and columns to set up a project
- Creating building layouts with walls, doors, and windows
- Modifying wall types and properties
- Working with DWG files and CAD inserts
- Adding rooms
- Adding curtain grids, mullions, and panels
- Using cutaway views
- Generating schedules and tags
- Adding callouts such as text and symbols
- Understanding families
- Outputting files, including DWF and PDF files
Skill Level Beginner
Revit Architecture: The Family Editorwith Paul F. Aubin6h 40m Intermediate
Revit Architecture 2012: Renderingwith Paul F. Aubin4h 26m Intermediate
1. Core Concepts
2. Getting Comfortable with the Revit Environment
3. Starting a Project
4. Modeling Basics
5. Links, Imports, and Groups
6. Sketch-Based Modeling Components
7. Complex Walls
8. Visibility and Graphic Controls
10. Schedules and Tags
11. Annotation and Details
12. The Basics of Families
13. Sheets, Plotting, and Publishing
Next steps2m 38s
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