Join Paul F. Aubin for an in-depth discussion in this video Using object styles, part of Revit Architecture 2016 Essential Training (Imperial).
- As you work through your projects in Revit, you will find times when you wish to change the way that various elements display on-screen, and in your output. There are various tools available in the software to make such changes, both globally across the entire project, and in more specific and isolated ways. Each of the movies in this chapter, we will explore the topic with progressively more specificity. We'll begin here in this movie with the global project-wide settings known as Object Styles. So, I'm in a file called Object Styles, and I'm looking at a section cut through the building, this is the Longitudinal Section.
Now, I'm gonna zoom in, over here, where the floor slab meets the exterior wall, and what you'll see here, is this floor slab is using kind of a light line weight, and the exterior wall is using a heavier, bolder line weight. We could go in, in a variety of ways, and start to modify how that line weight is applied. But if we opened up a different section, what we would see, is if we look at a similar condition, we have exactly the same issue.
So, the first place you wanna look, when making changes to the graphics on-screen is, is there a way that I can apply the change, so that it will apply everywhere and I won't have to do it over and over again? And it turns out that your overall Line Weight settings are one of the few places that we can do globally. Most settings in Revit are actually view-by-view, but this particular setting we can do globally. So, I'm gonna go back to my Longitudinal Section, go to my Manage tab, and we're looking for the Object Styles command, find the button right here.
In Object Styles, you get a list of all of the Categories in your Revit project. And they're grouped into a few different tabs, so we have our Model Objects tab, and then several other tabs. We're gonna obviously focus here on Model Objects. And here's all the Model Categories. Now, this is our Floor element right here. You can see that there's a Line Weight column, and that branches into two separate columns, Projection and Cut, and you could see that for Floors, we're using the same Line Weight for both Projection and Cut, a Line Weight 2.
Line Weight 2 is relatively fine, as you can see, Line Weight 1 is our smallest Line Weight, and then it goes up to actually Line Weight 16, but it's rare that you would ever go that high. You could see here that, if you scroll through this window, that about the thickest Line Weight that's used is a pen weight 5. So that gives you some idea of how rare it would be to go to the higher numbers. Now, if I look down here at the Wall item, you can see that in Projection, now Projection is when you're looking at something, ok, and then you've got Cut, that's when you're slicing through it.
Now we're slicing through it here, in the background. So you could see that in Projection, it's the pen weight 2, just like the Floor, but in Cut, it's using a much heavier pen weight, a pen weight 4, and that's why we're seeing the bolder line here, and we're still seeing a thin line for the floor. So all I'm gonna do here, is scroll back up to the Floor object, and just simply change its Line Weight, to match what we're doing with the wall. Now while I'm here, I'm gonna look at the Ceiling object, and it has kinda the same problem, in fact, if I look over at this side, you can see that there's a tiny little bold element there, two little lines that are bold, that's actually a very small wall.
And so that wall is cutting with a pen weight 4, and the ceiling and the floor that it's attached to, are both using the pen weight 2, because if we look at our Ceiling object, it's got the same settings as the Floor. So why don't we change that one to a pen weight 4 as well. Now when I make both of those changes and I click OK, suddenly the outline of the floors and ceilings looks a lot bolder, it has a lot more punch, and it seems to fit in a lot better with the surrounding geometry. The nice thing about the Object Styles feature is, if I go back to the Transverse Section, it's already applied here as well.
So any time you can get away with doing something at the Object Styles level, it's always preferable, because that change gets applied globally throughout the project, in every view. So everything starts with Object Styles, and then we start modifying from there. And in the next several movies, we'll look at a variety of ways that we can modify from there.
AuthorPaul F. Aubin
Paul also shows advanced techniques for modeling stairs, complex walls, and partially obscured building elements, as well as adding rooms and solid geometry. Finally, discover how to annotate your drawing so all the components are perfectly understood, and learn how to output sheets to DWF, PDF, or AutoCAD.
- Understanding BIM and the Revit element hierarchy
- Navigating views
- Creating a new project from a template
- Adding walls, doors, and windows
- Adding plumbing fixtures and other components
- Linking AutoCAD DWG files
- Rotating and aligning Revit links
- Working with footprint and extrusion roofs
- Adding openings
- Adding railings and extensions to stairs
- Creating stacked and curtain walls
- Hiding and isolating objects
- Adding rooms
- Creating schedule views and tags
- Adding text and dimensions
- Creating new families
- Using reference planes, parameters, and constraints
- Plotting and creating a PDF
Skill Level Beginner
Revit Architecture: Advanced Modelingwith Paul F. Aubin7h 16m Intermediate
Revit Architecture 2012: Renderingwith Paul F. Aubin4h 26m Intermediate
Revit Architecture: The Family Editorwith Paul F. Aubin6h 40m Intermediate
Designing a House in Revit Architecturewith Brian Myers6h 56m Intermediate
1. Core Concepts
2. Getting Comfortable with the Revit Environment
3. Starting a Project
4. Modeling Basics
5. Links, Imports, and Groups
6. Sketch-Based Modeling Components
8. Complex Walls
9. Visibility and Graphic Controls
11. Schedules and Tags
12. Annotation and Details
13. The Basics of Families
14. Sheets, Plotting, and Publishing
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