Join Paul F. Aubin for an in-depth discussion in this video Upgrading files with materials, part of Revit: Rendering.
- Over the last several releases of Revit the Material Editor dialogue has transformed and changed with almost every release. As they've been adding enhancements to the material feature, there's been some changes along the way. What this means is if you open up files from previous releases of Revit, you may notice some differences in the way the materials are structured between those various releases. I'd like to show you a quick example of that and talk about some of the issues that are involved. I'm going to go to Open and I have a file here called Upgrade Material which was saved in a previous version of Revit.
When I open that file, I'll get a message telling me that it's going to upgrade to the current release. Now, it tells me which version it's upgrading from and there's even a Cancel button right here, that if I realize that I didn't mean to upgrade this file, I actually get the opportunity to cancel it before it finishes. Now, when the file displays, you won't really notice any difference but if we go to the Manage tab and we click the Materials tab, there'll be a slight difference that you might notice. Now, one thing is that sometimes they rename the materials. So in some files, the material that we've been working on in the last few movies is called Brick - Common but in this particular file it's called Masonry - Brick.
Now, that's a minor change, it's just a change in name but that does mean that if you're browsing through the list, you might be looking for it in the wrong location. So that's the first thing. The other thing that's a little bit more evident is the available tabs on the Editor side. You might recall in the previous movie that we actually had five tabs here for our Brick material and now we only have three. In previous releases of the software, they didn't necessarily have the Structural aspects or the Thermal aspects or maybe they just weren't assigned to this material.
And when you upgrade an old project that has old materials in it, it may come forward and it won't necessarily add those aspects. If all you care about is rendering, it's really not that big of a deal because graphics and appearance are what we're most concerned with. However, if you're working with team members who do care about the Thermal aspects and the Structural aspects then you might need to add those into the material, going forward. You can simply click this + button here and choose, say for example, Physical, that will open up something called the Asset Browser, at which point you could search and maybe search for brick to find a Physical aspect that applies to bricks.
Here's one called Brick - Common that applies to brick and there'll be a small little arrow right here that says "Add this asset to the material editor". If I click that, you'll see that it will add those physical characteristics to the brick material in the background. You could do the same thing to add Thermal aspects. Now, this browser, you can make a little bit larger if necessary, just so you can read. So it will list the aspects and they can be four different possibilities, Graphics, Appearance, Physical and Thermal but of course, in this case, I added a Physical aspect back here with the little + sign so it's filtering the list to just the Physical Assets.
You can see that right here at the top where it says "Autodesk Physical Assets". If you wanted to add the Thermal, you'd go click the button and choose Thermal and then it would filter to those. That's how you could add the aspects back to a material that didn't have them or the other option would be to actually copy and paste the material from a more modern version of the file and you could certainly do that and replace the one that's here. You do have a few different ways you could deal with this problem. It's just something I wanted you to be aware of, that if you do frequently upgrade older projects then the experience that you have in the material browser might vary within those projects.
- Creating 3D views and 3D cutaway views
- Adding details to the model
- Creating and editing materials
- Working with the sun system
- Working with lighting groups
- Configuring render settings
- Preparing a cloud render
- Creating a walkthrough
- Rendering a plan