Rendering with Revit Architecture 2012

with Paul F. Aubin
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Rendering with Revit Architecture 2012
Video duration: 0s 4h 26m Intermediate


This course offers an in-depth look at the rendering features of Revit, including photometric lighting, sun, and exposure and its basic animation tools. Author Paul F. Aubin covers creating 3D views; modeling wall layers, sweeps, and custom components; applying materials and custom textures to objects; and rendering the final scene with optimal quality settings. The course also shows how to create a walk-through that showcases designs.

Topics include:
  • Understanding camera view settings
  • Developing approaches to modeling
  • Constructing wall profiles
  • Creating materials and textures
  • Sharing materials between files
  • Working with Sun Path
  • Lighting a scene with lighting fixture families and lighting groups
  • Understanding the rendering process
  • Applying background settings
  • Generating rendered output
  • Experimenting with non-photorealistic render types


- [Voiceover] Hello and welcome! My name is Paul Aubin, and I am thrilled to be here teaching you the Revit architectural rendering course at When working in 3D software, the term rendering typically refers to the process of generating static photorealistic images from a 3D model. Typically the goal is to create something that closely resembles what will actually appear in the real space or built environment. In this course we will consider the tools available in Revit Architecture to create rendered output. We will look at a variety of rendering and presentation tools in the software, including modeling techniques, lighting, and sun position.

We'll create camera views, axonometric views, and walk-throughs. We'll enhance our views with shadow display, ambient shadows, materials, and much more. So if you are ready to begin leveraging the efforts you've already invested in your Revit model to produce high-quality rendered output directly from the software, then this course was designed for you. Let's get started.

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