Join Eric Wing for an in-depth discussion in this video Positioning the landing, part of Revit: Stairs.
In this lesson, we will place a landing under our stairs. Adding a landing to the model is the easy part. The objective of this exercise is to go to the first floor plan, and load our landing into the model. We will then position it under the stairs. Since the landing is parametric, meaning adjustable, we can size it accordingly. To get started, open your reverent file called landings and railings, in the landing family. The first thing we want to do, under floor plans, is go to level one. If you hit the combination of the Ctrl+Tab on your keyboard, you'll see that, if you hit it twice, you can flip them around to other open views, and files.
If you hit control-tab you can filter around to our landing. On the family editor click load into project. You'll now see that the landing is following our crosshairs, this is good. Zoom in on the bottom of the stairs, move your cross-hairs over the front edge of the first riser. Once you see it turn blue in highlight, hit your spacebar. It'll rotate the landing according to the angle of the stairs. Once this happens, set it to the midpoint of the first run. Hit escape twice.
On the view control toolbar, set your detail level to Fine. On the quick access toolbar, click on Default 3D view. It's the picture of the house. Let's zoom in on our newly-introduced landing. Looks like we could use a little more bearing for our staircase. We know how to do that. Go ahead and select the landing. Scroll down until you see Tread Bearing. It's eight inches. Let's type in a 1 and hit Apply. There we go. That's plenty of bearing now. While we're in here, let's configure the materials.
Scroll up to Materials and Finishes. Under Tread Material, click into By Category and click on the Builder button. This will invoke the material browser. Type in cherry, once cherry appears, Select it, then hit Okay. For the base material, Click the Builder button. Let's grab another material that's not in here, walnut. Under Auto Desk Material, scroll down till you see wood. To the right, scroll down till you see walnut and double-click it.
In the search bar, type in walnut, and it should appear. Once you see walnut appear, select it, then hit Okay. Click off at a landing and you can see the materials are applied. To get a better view, change your visual style on the view control toolbar to realistic. This way you can see the materials as they would actually look. Not too bad. The next course of action is to configure our stairs to look like our landing. Zoom out a little bit.
The first thing we need to do is load that bull nose into our model. On the insert tab, click the Load Family button and browse to where you kept your bull nose family. With the bull nose loaded in, go ahead and select your stairs, click on Edit Type and let's duplicate the seven max riser 11 tread. Let's call it residential, lets click OK. For the run type, we're going to change this, it's currently at two inch tread, one inch nosing, one quarter riser. Let's alter that, click into the cell and you'll see a little builder button. We can change the run type.
Let's duplicate the run type. Let's call it one and a half-inch nosing. Let's call it three-quarter inch riser. And let's get rid of that little 2 that Revit likes to append. Click OK. The tread material wants to be cherry. The riser material wants to be walnut. Note that you don't have to reintroduce walnut.
Once we bring it into the material browser once, we don't have to keep doing it. For the nosing length, let's type in 1.5 inches. For the nosing profile, let's select our good old bull nose. Apply nosing profile to front, left, and right. Moving onto the risers, let's make our risers slanted. Let's make our riser thickness three-quarters of an inch instead of one-quarter.
Hit okay. Let's go down to supports. I'll write support once to be carriage open. Write support type, carries this two width. Let's click in the carriage to into it and hit the builder button. Let's change the material to wallnut which be selected by default. Click okay And everything else looks fine. Click okay again. Let's move down to the left support. Let's make that carriage open. We'll keep the same carriage two inch width.
Click OK. Click off of your stairs and take a look. Everything should match accordingly, the stair case is really coming along. Although this is one type of landing, start thinking about the different types of families you can make once you get into and unique situations. The process is always going to be the same. Figure out what you need, select the right template, add reference planes and variables, and load the base into your model. The possibilities are literally endless.
- The anatomy of a stair
- Creating a basic staircase
- Drafting stairs with model lines
- Creating a bullnose family
- Adding a landing
- Creating railings
- Specialty stairs