Join Paul F. Aubin for an in-depth discussion in this video Navigating with the 3D steering wheel and ViewCube, part of Revit: Rendering.
- In this movie we're going to talk about the steering wheel. The steering wheel is a 3D navigation tool that you can use to interactively change the view in either perspective or axonometric view. Now I'm going to demonstrate it here in a perspective view because that's where I like to use it best, but it does work just as well in axonometric views. Now I'm back in my Camera Settings file, and I've just got the Perspective at Entrance view open, but you could really perform these steps in any camera view that you have available in any project file.
All right, so locate your Navigation toolbar over on the side of your screen, and at the top of that you can click to find the steering wheel. Now the steering wheel is organized into several hotspots, and if you move your mouse around on the screen, you'll see them highlight the various locations. Now you may recall that if you roll the wheel, it zooms, and if you drag the wheel, it pans, but it did it kind of to the whole picture frame. So we're just moving in and out from the picture frame without actually changing the perspective in any way.
Well here we've also got ZOOM and PAN, but in this case, if you highlight ZOOM, hold down your mouse button, and drag slightly up or slightly down, you can see that it will actually zoom in or out within the picture frame itself. And PAN works the same way. Click and hold down on PAN, and then drag either side to side or even up or down to change the perspective of the view.
Now we also have ORBIT here as well. So just like you were able to hold down your shift key and drag with the wheel, the ORBIT is going to work the same way. You can kind of drag free form around in any direction to change the orbit of the view. Now notice that green ball that's labeled PIVOT that appears on the screen there? That's the point that we're actually orbiting around. Now if you want to change that point, you can do that using the CENTER function here on the steering wheel.
So if you click and hold down on CENTER, you now have the pivot ball on your cursor, and you can place it anywhere you want on screen. It will even snap in some cases to the geometry like the corner of this parking lot, or the base of this column, or even this top portion of the roof up here. If I let go, it will re-center the view on that location. Now if I ORBIT, you'll see that it's now orbiting around that new pivot point location. So you can use the CENTER and ORBIT together to really fine-tune the angle of the view.
Now there's other options as well. We have LOOK. Imagine that LOOK is as if you were standing still and just moving your head around. So if I drag with LOOK held down, you can kinda see that I'm standing in one location, but I can turn my head side to side, or I can look up, or I can look down, and it's adjusting the camera accordingly. Then UP/DOWN is similar to changing just the z height of the view, or I like to think of it as riding in an elevator.
So if I move down, I'm going down in the elevator, or if I go up, it's moving up in the elevator, and you can see that the vantage point is changing accordingly. Now perhaps my favorite of all the tools on the steering wheel is REWIND. With REWIND, if you click and hold down, it will display a virtual film strip that will allow you to go backwards and forwards through all the modifications that you've been making using this steering wheel tool.
It's a really quick and easy way to kind of reset yourself if you accidentally get lost or change the view in an undesirable way. So rather than getting frustrated and deleting the view and starting all over again, you can use the REWIND to kind of back up to a point you were happy with and then proceed from there. So the steering wheel is an excellent tool to fine-tune what you're seeing in a 3D view. I like using it in perspective views 'cause I think it really gives you that interactive quality, but it works equally well in axonometric views as well.
- Creating 3D views and 3D cutaway views
- Adding details to the model
- Creating and editing materials
- Working with the sun system
- Working with lighting groups
- Configuring render settings
- Preparing a cloud render
- Creating a walkthrough
- Rendering a plan