Join Paul F. Aubin for an in-depth discussion in this video Creating a new material, part of Revit: Rendering.
- So we've looked at the materials UI, we've learned how we can navigate through the material browser, we've talked about various kinds of aspects, we've even discussed what happens when you upgrade older materials. But you might be saying, yeah, but Paul, I still don't know how to create a material. So, in this movie, let's go ahead and just create our own material. Now, I'm gonna do this fairly simply. I'm just gonna make another kind of brick, so, for example, I'm looking at a brick wall that uses that standard common brick with the burgundy color, and perhaps I don't like that color, or maybe I just don't like that brick in general, so I'm gonna create my own brick material.
Now, it could be as simple as just changing the color of the brick, or actually choosing a different bond pattern, or maybe a completely different structure altogether, so all of those are possibilities. So let's go to Manage, let's click on Materials, that will display the material browser, and here's my Brick Common material selected. Now, I'm going to go to the Appearance tab here, and if I want to change Brick Common, then what I can do is just go right through the editing process and actually change that material.
But, standard best practice in Revit says that we should probably duplicate first. Right, so, if there's any chance that you want to keep this burgundy brick material here, then you could rename it first, I've just right clicked here, call it Brick Common - Burgundy, for example, and then after I've done that, I can right click it again, and I can duplicate that material. And then here, I'm not exactly sure which color I'm gonna settle on, so for the time being, I could accept the existing name, and then I can just come back and rename it later when I'm ready.
So, that's usually a little bit safer, is to just kind of say, well, let's preserve the existing one, just in case, and we'll make a duplicate. Now, assuming that what you're most interested in is changing the way that it looks in renderings, there's a slight "gotcha" here that you've gotta be careful of. What I'm gonna do here is come up to the top here, and point out two icons to you. This one says "Replace this asset," and this one says "Duplicate this asset." Now, what's important to understand here is that the name of the asset that we're using here is called "Non-Uniform Running - Burgundy." And if I click the previous version of this material, the one I renamed, it's also using "Non-Uniform Running - Burgundy." So if I just go ahead and start changing this material, I'll actually be changing both copies of this material.
So that's probably not what you had in mind. So what you always wanna do next is come up here and click this icon to duplicate this asset. So if I click that, it will create a new version called "Non-Uniform Running - Burgundy (1)". And then again, you'd be able to click here and rename this. So this is an important first step here. Now, at this stage, I could go through the dialogue here and make changes. So if I just wanna maybe slightly change the color, let's see what happens if I just tint the brick, so there's this Tint option here, and I'll check that box.
That will expand out that property, and there's only one setting there, which is a color, and I can click on that color and choose whatever color I want. It's a medium gray right now, so that will just darken the brick a little bit, so let's just go ahead and leave that color and see what happens. You can already see the preview here is kind of darkened the brick slightly, now, again, I'm gonna come back and rename when I'm satisfied, but I'll click OK, and then I'm gonna select this wall, edit its type, and edit the structure.
And if I enlarge this slightly, the reason that nothing has changed is because it's still using the original version of that material. Now I'll just click the browse button there, select my new version of that material, click OK, and OK again, to get back to the window and see. Now, that's pretty dark, but you can see the effect that it had there. If I zoom in, it's basically just darkened that brick by tinting it with a color. So sometimes that's all you need to do.
Now, if you wanna get kind of extreme with this, you could change that tint color to something much more dramatic. If I go to Appearance and click on the Tint color and choose this bright orange, and click OK, now you can see that we've kind of applied an orange tint to that brick. So sometimes that's all that you need to do. If the running bond pattern that's here is acceptable and you're just trying to change the color slightly, then that might be appropriate. But let's say you wanted to do something a little bit more dramatic with this material.
So I'm gonna go back to Materials, and we could start again with an existing material if the new material we're creating is similar, which brick certainly would be, right? So let's duplicate our original one more time. And it's now number two. I'm gonna come over to Appearance and this time, instead of doing Duplicate Asset, I'm gonna do this one, which is Replace Asset. And when you click that, it will display the Asset Browser.
The Asset Browser contains dozens and dozens of different pre-defined assets. Now, if you come up to the top here, there's a search box. And if I type "brick," it will search through and show me different kinds of bricks that are available here. Now, I'm in the Document Assets, so it's only showing me a few options. But notice beneath that there's the Autodesk library and the Appearance library, and these are actually pretty similar to one another, but if we expand Masonry here, there's Brick and CMU.
And if I select Brick here under Autodesk, now you can see that there are more choices. Now, under this one, Appearance, there's even more choices, there's some in other groupings and categories, so we probably would want to stick with Masonry Brick, and you'll see even more choices. So you can browse through each of these lists and you can see that this is perhaps the best list, because it's quite extensive. So there are many, many choices here.
And you browse through, and you find something that you're interested in. So, for example, if I wanted to maybe go with this Flemish bond, here, I could select it, or even this Flemish Cross, and then you could see this little icon that appears here with the double arrow, that tells you it will replace the asset that's currently assigned to that selected material in the background. So if I click it, you can already see the icon has changed, this Burgundy (2) is now using this Flemish Cross pattern, and notice that it's changed all of the settings of the material, it's using a different bitmap texture and changed any of the other settings that might apply.
So let's see what that looks like, let's go ahead and click OK, and of course, the material is not yet assigned to this wall, so I'll do Edit Type again, select it here, click OK, OK again, and now we've got that Flemish brick pattern applied to the wall. So it's quite easy for you to go in and create new materials based off existing ones, just doing that same methodology of Edit type, Duplicate, that we see elsewhere in Revit, here, you're just right clicking and choosing Duplicate, but it's the same basic idea, and then by browsing through the Asset Browser, there are dozens and dozens of assets for you to choose from that you can import into your file and apply on the fly to greatly customize your collection of materials within a project.
And, of course, don't forget to go back into your material browser and rename them to make the names more descriptive when you're finished.
- Creating 3D views and 3D cutaway views
- Adding details to the model
- Creating and editing materials
- Working with the sun system
- Working with lighting groups
- Configuring render settings
- Preparing a cloud render
- Creating a walkthrough
- Rendering a plan