Join Paul F. Aubin for an in-depth discussion in this video Creating 3D views, part of Rendering with Revit Architecture 2012.
If you're interested in creating renderings from Revit, it all starts with a well-composed 3D view. 3D views come in two varieties: orthographic and perspective. Each naturally shares some similarities, but they also have some differences as well. In this movie, we'll create each kind of view and look at the various settings and features. It doesn't really matter which view we start in, because we are going to be creating new 3D views here. Let's start with the orthographic view. Orthographic view is pretty simple to create. You just simply use the Default 3D View button up on the Quick Access Toolbar.
And it will do one of two things. It will either open up an existing 3D view that you already have. Let me show it to you here on the Project Browser. Scroll down. You can see the name has the letters 3D, but it's got the little curly brackets around it. So that's the default name that Revit uses for the default 3D view. If you're in a work sharing project that will actually add your username inside the brackets there. Now in my case, it came up shaded because I already had this 3D view. So what I am going to do is delete it and create it again.
Now again, I am using the Quick Access Toolbar button right here. You can also go to the View tab and locate it right there; so it's just a matter of preference--same command. Now notice when I loaded it the second time because the default 3D view didn't exist, then Revit actually just created a new one from scratch. The new one from scratch is always oriented this way from sort of the southeast orientation and it's always in a hidden line visual style. So if you want to make it shaded, you could turn on the shading, and you can of course zoom it and rotate it if you want to. And it's just an orthographic 3D view.
Whatever you do to this view it will remember the next time. So if I spin it around here like so, and I close the view, and then I just go click the button again, it remembers what I did the last time, because it's saved in that default 3D view. So it's only going to create that fresh one if you either rename or delete this one. So if you want to preserve your axonometric view, you might want to just rename it. You can see I have a few different renamed versions here in the file. For example, this one, Arial View (Axonometric), put Axon in parentheses there, and this is a version of the 3D view that's been saved that way.
Now the Perspective views, or Camera views--go by both names there. Let me start back in first floor plan. Perspective views can be generated from the dropdown that's associated with the 3D View button ,and we are going to use the Camera button. Now you can find that dropdown on the main button on the View tab. You can also find it here on the Quick Access Toolbar. It's the same button in both places. I'll choose the camera, and I get a little camera icon on my cursor. Over here on the Options bar is the height.
This is basically my eye level. So if you are an average-height person then 5' 6" is probably a pretty decent height. You click where you want to stand. Let me zoom this view out just a little bit. We'll kind of get a 3D vantage point of the entire building. And I am going to stand over here, and you just drag the mouse where you want to look. So I am going to drag pass the building. It makes this cone, and when you click, it will create the view and immediately open it in its own window. So creating the camera view is just as easy as creating the default 3D view.
Default 3D view is the single-click, camera view is two clicks, and in both cases you are immediately looking at your project there in 3D. So, in the next movie we'll look at some of the other settings and features of these various views, but creating them, as you can see, is a pretty simple and straightforward process.
- Understanding camera view settings
- Developing approaches to modeling
- Constructing wall profiles
- Creating materials and textures
- Sharing materials between files
- Working with Sun Path
- Lighting a scene with lighting fixture families and lighting groups
- Understanding the rendering process
- Applying background settings
- Generating rendered output
- Experimenting with non-photorealistic render types