Join Paul F. Aubin for an in-depth discussion in this video Creating 3D views, part of Revit: Rendering.
- The first step in creating any rendering in a Revit project is to start with a 3D view. Rendering in Revit takes place in 3D views only, so naturally that would be a good place for us to begin. Now, there's actually two kinds of 3D views that we can create. We can create axonometric 3D views, or we can create perspective 3D views. So, let's look at creating both of them here in this movie. Now, I'm currently in a Level One floorplan, which is fine for starting but we are actually going to create the 3D view and when we do it's going to open it automatically. Now, the simplest way to create a 3D view is to create an axonometric, and you do that with the button on the "View" tab that is labeled "3D View".
It kind of looks like a small, little birdhouse. Now, that same button is actually right up here on the Quick Access Toolbar, and if you pause over it, you see it's labeled "Default 3D View". Now, in either case, if I click either instance of that button, it will just simply open an axonometric view and display it onscreen. Now, what it's actually doing is one of two possible things. If the 3D view already exists, then it simply opens it in its current state. If it doesn't already exist then it creates it on the fly and opens it.
Now, the view in particular that it's looking for, if we scroll down on the Project Browser and look at our 3D views grouping here, is the one that's named "3D" with the small curly brackets around it. And I'll often refer to that as "Curly Bracket 3D". That is the default 3D view. So, the way that Revit works with this is if this view already exists on the browser, it just simply opens it up, in whatever state it was in. So, notice here that the 3D view is shaded and if you wanted you could actually hold down your Shift key and drag your wheel to kind of spin it around, you could roll the wheel to zoom in, drag the wheel to pan, so you could make whatever adjustments you want to make to this 3D view.
If I close it with the little "X" here in the corner, and then I click the "Default 3D View" button again it will simply reopen that view in whatever state I left it in. Now, what if I delete this 3D view, or rename it? At either rate, if that 3D view, that "Curly Bracket 3D" is no longer there, then Revit will create a fresh one. So, I'm actually just going to delete that view. And when I click the button this time, what'll happen is that it will create a brand new one. Notice it uses the same name, "Curly Bracket 3D", and this time it's in hidden line.
It always starts off looking from the southeast corner. So, that's the behavior you get when you do an axonometric. Now, if you do spin it around, zoom it in, change the shading, it's actually not a bad idea to right-click it and rename the view, and give this a more descriptive name. So, I actually have several already in this file, so I'm just going to cancel that. What about a perspective view? So, there you want to start back in a floorplan. So, I'll go back up to Level One, and think about where you want your viewer to stand and which direction you want them to look.
Now, to create the perspective view, you're actually creating what Revit terms a "Camera", so you're actually creating a camera view, which is really the same thing as a perspective. And you can get there either by using the drop-down associated with the 3D button here, or the same drop-down here, and in either case, you're looking for "Camera", and what you'll see is on the "Options" bar, it will have some settings here, for example, the offset height relative to the level, so it's going to measure from Level One at five foot six, which is the height of their eyes.
So, the person might be a little bit taller than that, but you can adjust this if you want your viewer to be a little taller, or a little bit shorter, and you take your camera and you kind of click wherever you want the viewer to stand. So, I'm going to kind of do an overall perspective here and stand outside the building, maybe right about here, and begin dragging toward the building in the direction that I want to look. And you'll get this sort of cone effect here. Now, it's a pretty good idea to click past the building itself, all the way past it, otherwise it might crop out the back of the view, so it's always a good idea to just make it a little bit larger than you think you need to.
And you see it will generate a perspective from that location. Then you can, of course, do the same kinds of things that we were talking about before, where you can actually adjust the view, you can turn on the shading, if you wanted to, and of course, you can right-click down here and choose "Rename" and give it a descriptive name. So, the first step of creating renderings in Revit is giving yourself a 3D view. Now, there's plenty more that we can do with the 3D view to kind of fine-tune and configure it, but it all starts with a basic axonometric or a basic perspective view.
- Creating 3D views and 3D cutaway views
- Adding details to the model
- Creating and editing materials
- Working with the sun system
- Working with lighting groups
- Configuring render settings
- Preparing a cloud render
- Creating a walkthrough
- Rendering a plan