Join Paul F. Aubin for an in-depth discussion in this video Constructing wall profiles, part of Revit: Rendering.
- As we continue to refine the walls in our various models, another option that we have available to us is something called Edit Profile. With the Edit Profile, you can actually resculpt the shape of the wall's overall elevation shape. So probably easier to show you an example of what I'm talking about. So I've got this tower file here and this is just the tower portion of our little office building and it actually links in as a separate model. And you'll notice that at the top of the tower here, the wall has this little swoop down effect here, this little scalloped edge at the top.
Well, that effect is not currently added to this wall on this side. So what we're gonna do is make the wall over here look like this one right here. And I'm gonna show you how that was done. And Edit Profile is the tool that we're gonna use to do that. So, to make it a little bit easier to work, it's a little tough to do this in 3D, I'm gonna go to a Elevation view and specifically, I've created a call out of the right elevation that focuses in on just the top portion of that wall. And I'll zoom in here at the top edge, select this wall, and then up here on the ribbon I'll choose Edit Profile.
Now this just takes you into a sketch mode. So if you've ever created a floor or a roof or any other sketch-based object, then you've seen something similar before. You'll notice that we now have a sketch that shows the overall profile of the wall itself. And what we're gonna do is just sort of redraw this top edge. Now there's a couple ways you can do this. I want to get the distance from here and here to be the same. So I'm just gonna draw a little line right here and another one over here.
And then I'll select this line and then take this dimension and set that to 2. And then select this line and set this dimension to 2, so that I know that those are both off of the same point and then I can snap to those intersections with an arc. So I'm gonna use the Start-End-Radius Arc and I'll snap right to that intersection for the start point. And this intersection for the end point. And then you're setting the radius. Now I don't like to eyeball this, so if I pan down slightly, you can see-- I might have to zoom out a little there, but you can see there's a dimension there for the radius, and what I wanna do is kind of eyeball it so it's close to the curve that I'm looking for.
And I want it to be about 12 1/2 so you can see that right now it's at 12' 6" and some change. What I wanna do there is, instead of accepting that fractional estimation, that dimension is actually bold. And bold means that it's what Revit calls, "a listening dimension." So that means I can just type right into that field. Now, if you're not used to putting in feet and inches, it's really pretty simple. You just put in "12 space 6" and that's gonna be 12 foot, 6 inches.
And I'll go ahead and press Enter there and that will create the curve for me. And you can see that the radius is exactly 12 1/2. So now I just need to clean up. So, I'll click the Modify tool here to cancel. I'll zoom back in on this sketch. And, like any sketch, it needs to be enclosed in order to be valid. So I'm gonna take these guidelines that I drew and just delete those. And then I will do my Split Element command, with the Delete Inner Segment option, and I will delete from here over to here.
And that will create my completed sketch. I'll click Finish. And it will create the wall. And then if I go back to my overall axonimetric here, and sorta spin around, you can see that the new all now matches the shape of the existing one that was there. So anytime you need to customize the elevation profile of your walls, you can just simply look at it in an elevation or section, select it, click that Edit Profile, and then just using all of the standard Revit sketch tools, you can modify the shape of that wall to suit the design needs.
- Creating 3D views and 3D cutaway views
- Adding details to the model
- Creating and editing materials
- Working with the sun system
- Working with lighting groups
- Configuring render settings
- Preparing a cloud render
- Creating a walkthrough
- Rendering a plan