Join Paul F. Aubin for an in-depth discussion in this video Applying visual styles, part of Revit: Rendering.
- We've spent a good deal of time throughout this course talking about how to get a nice photorealistic rendering out of Revit. But photorealistic renderings are not the only kind of presentation that we can create. So, Revit has lots of tools available to us where we can create non-photorealistic renderings, and sometimes those can be just as compelling as these photorealistic ones. So in this movie, I'd like to show you some of those tools that we have available, and I'm gonna start with the Visual Styles. So, down here on the View Control Bar, we have a pop-up here for our Visual Styles, and of course, we're currently look at Hidden Line, which just removes all the stuff behind, but there are several different shaded modes that we can look at.
So, let's take a look at each one of these, so if I go to Shading, you could see that it starts applying the colors of the materials to the surfaces of the model, and these are the colors that we saw in the Material Editor, but it also introduces a little tonality to it, so you can see that this surface is a little darker than this one, and this one's darker than that one. Compare that to the Consistent Color Shading mode, which removes that tonality and just uses a flat color throughout for any place where that material occurs. So, that's just a different way of approaching it, I tend to prefer the Shaded mode in most cases over the Consistent Colors, but both have their place.
Realistic Shading is another kind of shading mode, which actually starts to introduce the textures into the shading, so if I come over here and do a Zoom Window on a certain area here, you can see that it's applying the brick texture on the surfaces and the concrete block and the shakes on the roof, and of course, it's even doing the tree with its branches and its leaves. So, if I do Zoom Previous here to zoom back out, and let's go ahead and change that back to Shaded. Now, you could choose between any of those Shaded modes, and you can see that they're almost instantaneous.
Now, another one that will take a little bit longer because there's some processing time invovled is the Interactive Ray Trace mode. So, if I choose that, it'll take a few seconds while it initializes. There's gonna be a tool bar that's gonna appear over here on the Ribbon with three buttons, Stop, Save, and Close, and then after a moment or two, you're gonna see a gray border appear around the screen labeled Interactive Ray Trace Mode. Now at first it's gonna be pretty coarse, but if you let it process for a few moments and keep watching it, you're gonna see it progressively get sharper and sharper and sharper.
So, this interactive mode will keep progressively improving, so rather than making you wait for the entire thing to process before you can do anything, it's actually available in real time. So, in other words, what they mean by interactive is I can literally change the angle of the view in real time, and it will just begin processing that mode again. So, I think if you have a really fast computer, this could be a pretty interesting way to work, but if you don't, then it might actually not perform as well as you'd like, your results may vary.
Now, at any point, if I stop the processing, I actually have an option here to save it, and it will just create a rendered image from this view and put it in the renderings branch of the project browser, and it's basically like a quick snapshot of this view. Now, I'm gonna close the Interactive Ray Trace here, and then I'm gonna just use my wheel and kind of re-orbit the view back to kinda the angle that it was at. So, those are some of the Visual Styles that we can use. Now, if you want to have a little bit more control over the Visual Styles, you can actually click the pop-up again, and this time go to Graphic Display Options.
So, all of these modes, they kinda use defaults, but if you go to Graphic Display Options, you'll see the styles listed here, it's the same choices, but now you can do things like turn on or off the edges if you wanted to. So, if Show Edges is on, you can kinda see that it outlines all the edges with a black line. Well, if I uncheck that and click Apply, then the materials just sort of come together naturally, and there is no outlined edge there. Now, it's a different kind of effect, and sometimes it can be nice, and sometimes not.
You can see here that it works pretty well along the ridge of the roof, but here it sort of feels a little bit flat to me. So, it's really up to you whether you want to use that. Now, if you do turn on the edges, and they kinda feel a little jaggy, they have this option where you can turn on anti-aliasing, so that sort of smooths them out and makes them look a little bit nicer. Now, we also have a Transparency option. So, this is kinda interesting because, if you just sorta dial this up a little, like maybe 25% and click Apply, it will actually make all of the surfaces in the model semi-transparent.
Now, I think that there's a fine line between having this be a cool effect and having it just be a little bit overwhelming, and it perhaps works a little bit better in a more isolated view rather than the entire building model, but it is certainly an option that we have available, so let me set that Transparency back to zero. Now, beneath that is Silhouettes. Now in concept, I love this feature. I absolutely love the idea. Unfortunately, it doesn't work quite as well as I would hope it does, so let me show you how it works, and then I'll talk about what some of the shortcomings are.
So, let me just move this out of the way a little bit, and I want you to pay attention to the outermost edges of the model, like maybe right along this edge right here, the sharp contrast between green and brown. I'm gonna open up Silhouettes here, and I'm gonna choose Wide Lines, which is my heaviest line style, and I'm gonna click Apply. What you're gonna see is it's gonna outline all those outer edges, and it works great around here and all the way around here. Where it doesn't work so great is here. See, because what's happened is if I close that and I zoom in, unfortunately, it can't distinguish between this kind of an edge, where you've got a fascia board sticking out in front of that roof edge, and an actual legitimate edge here where you've got the edge of the roof against the void space beyond.
Likewise, here with this Wall Sweep that we've got as a wood band on the wall, I would not want to silhouette that, but unfortunately, there's no way to say, "Just silhouette the outline only, "and not any of these inner details." Now, if you really wanted to, if you were committed to using the Silhouette feature, it's possible to go to the Modify tab, and use the Line Work tool. The Line Work tool allows you to customize the Line Style that's applied edge by edge, but this is gonna take a great deal of manual work to get this to work correctly.
So, you would go to maybe a thin lines, and then I would literally have to touch each of the edges of that fascia board to remove that outline. So, if you're up for the task of doing all that manual re-work, then it might be effective way to keep the profile lines turned on, but then you'll have to do this fine tuning. I'm not 100% convinced it's worth it. So, typically, what I will do is, as much as I love the idea of the Silhouettes, often I will just turn that off.
So, all of this stuff that we've talked about so far you can see is tucked away in just this small area of Graphic Display Options, so there's plenty, plenty more in here for us to talk about, and that'll be the subject of the next movie.
- Creating 3D views and 3D cutaway views
- Adding details to the model
- Creating and editing materials
- Working with the sun system
- Working with lighting groups
- Configuring render settings
- Preparing a cloud render
- Creating a walkthrough
- Rendering a plan