Join Brian Myers for an in-depth discussion in this video Adding structural floors to the project, part of Revit Architecture: Designing a House.
- [Instructor] When creating floors in Revit, I like to create floors in a similar fashion as to how they're created in real life. What that means is that usually when you're building a building, you'll start with a structural floor. That'll be sort of your base floor that all of your finished layers and materials, such as wood flooring or tile or carpet, will be sitting on. Then you have your finished floors, which are those woods, carpets, tiles, that sit on top of the structural floor.
And for this exercise, we're just drawing in the actual structural flooring members. Underneath the Architecture tab, we want to select on Floor. Then, where we have our properties here on the type selector list, click and for down here in the basement level, which is where I'm currently at, I want to pick a four inch concrete floor.
Now, let's zoom in to this corner between where we have this thick concrete foundation wall and then we have this curtain wall. And the first spot where I want to start drawing in our floor, I'll just pick the line tool, is the intersection of right here where we have the structure up to this point right here. Zoom out, come over, click here, click down here, click over until we get to this point, come straight down, click again once we get down to this point, come across.
So, what we're doing right now is that we're actually drawing in the outside edge of where our structural floor will be located at. And in this case, it comes up right to the face of where our structural walls are located at. Come up here, click, come across, and then click. Once you have one continuous line going all the way on across, the next thing that you can do is make sure that you have this level here and it says that it's going to the basement level.
And right now, it's giving me a height offset and it says negative four inches. That's not exactly what I want, I just want it to be zero. And the reason behind that is is that I want the floor to be actually at the basement level. Now, you don't need to tell the floor that it needs to go down because whenever you're actually creating the floor, it'll automatically assume that whatever thickness associated with that floor is going down or sort of in that down direction. So, as a result of that, you don't need to have a negative number for the offset because the top of that finished floor will be in the right location.
Next thing that we do is just come over here and click on the big green check mark and now we can see that we have that concrete floor going all the way on around the perimeter of our structure. One last thing, and just because I see it, is that I currently have a line right here, which is one of the lines that we used to help draw where the splits in this wall is going to be at, and I just want to get rid of that line. So, I'll just select on that line, hit the delete key on the keyboard to finish off the basement area.
Now, let's go through that same process up on the level up above. Double click on first floor from underneath your project browser, zoom into one of the corners of your building. The next thing that we want to do is come up to our Floors and instead of having a concrete floor up there on what I'll call the first floor, I want to use a wood joist 12 inch flooring.
Next, make sure that this check box that says 'extend into wall (core)' is check marked. And what that'll do is it'll actually allow for this floor to be structurally tied to the wall that we're associating it with. Next, I'm going to use the pick walls tool and then I'm going to select right about this location. See how it's drawn a line right along this area? I'll zoom out, come across to here.
Once again, I'll pick this line just on the outside face of where the structural numbers are at. It's drawn another line. We'll come straight down. We'll need to do that again when this little piece down here So I'll click, I'll come across, click here, see how it's cleaning itself up, come across, come to here.
Now, one thing that you'll notice is that this line is now coming out here to this sort of outside line here. If we look at it here, it's also coming out to the outside line. So, it is kind of cleaning itself up. If, for some reason, we wanted to flip these lines so that they were on the inside face instead of the outside face, we could click on these double arrows and it would flip the line over to the other side of the wall. But for right now, we like where that line is showing up at. Now, I'll just click this line right here, these come to an intersection, I'll click here, those come to an intersection, we'll come up and make sure that they come up to a closing point right here.
Then if you would follow the line going all the way on around, you'd find that it's one continuous line going all the way on around. The next thing that I want to do is just make sure that the level is first floor. It is. The height offset zero feet zero inches is what it's supposed to be. And I'll just click on the big green check mark. It'll then ask, "Do you want to actually combine "this floor with the walls?" and that's what the big long sentence here means.
And we'll say yes to that. Now, finally, if we've done everything right, if we look at it in a 3D view, we should be able to see the floor here, which we can, and the floor here, which we can. And, if we hold down the shift key and the wheel on the mouse, we should be able to spin this building around and then not see that floor here on the outside of the building. And in this case, no matter where it is that we look, we're not seeing the floor coming through the outside of the walls, which tells us that that floor is in the proper location here in our structure.
- Entering room information
- Creating exterior and interior walls
- Creating foundation walls and footings
- Adding doors, windows, and floors
- Designing an exterior deck and front porch
- Placing columns
- Creating a roof
- Adding rooms
- Placing lights and ceilings
- Adding a door elevation legend
- Drafting and dimensioning
- Exporting dynamic renderings and presentations
- Creating standard sheets
- Printing documentation