Join Paul F. Aubin for an in-depth discussion in this video Adding gutters and fascia, part of Revit: Rendering.
- In the last couple of movies we looked at a few examples of adding sweeps to our walls to begin adding a little bit of realism and some detailing that would become evident in our renderings and give them that extra bit of realism. Well in this movie we're gonna look at fascia and gutters, which will do similar things for the roofs within our project. So they are essentially the same object, conceptually, a fascia or a gutter is really just another kind of sweep in Revit, but we're gonna add those specifically to roof objects instead of to wall objects.
So I'm in a view called Aerial View (Axon) and we're looking down on the roof and you can see that the roof that I have is probably perfectly fine for construction documents, or for other simple documentation purposes, but when you look at it something appears to be missing. Of course, we might want to add a material to the surface of the roof eventually to kind of show that there's shingles, or some other kind of roofing material. And we're gonna talk about materials later in the course. But if you look at the edges of the roof usually there's something there.
And so Revit allows us to add fascia boards, it allows us to add gutters. And again, the process is fairly simple. So let's just go ahead and take a quick look at that. So here on the Architecture tab, next to the Roof button there's a drop down, and you'll have a few different commands here. And all of these are basically similar to one another. Fascia and Gutter are basically like sweeps. So let's start with Fascia and if we look over here on the type selector there's two types already here in this file. There's a 1x4 and a 1x12.
And we can use either one of these if we want. I'm gonna use the simple 1x4, and I'll click Edit Type just to see what its settings are. It's pretty straightforward, there's a Profile, and the Profile is exactly the same list of Profiles that we saw when we did other kinds of sweeps. So if you don't see the Profile that you want you can actually load in a different family. And then there's the Material. And this Material called Trim is actually just a wood material and it will give that a slightly different color in this view.
And then all you really need to do is kind of zoom in a little bit, and you can either pick the top edge or the bottom edge of the roof. I'm gonna pick the top edge because I know the orientation of the trim board goes down from the edge that I pick, and then just like the other sweeps that we saw you can actually continue picking edges to make one continuous piece of trim if you like. In that case it actually was two separate segments based on the roof itself. You can even click discontinuous edges, so they don't have to actually touch there, as you can see.
And I could keep going all the way around this roof. Now I don't have actually to see that view and spin there to see it if I don't want to, but I certainly could just to make sure that I'm getting the right thing. So that looks pretty good in that direction. Now this isn't actually an edge, that's actually being cut off. You remember there's a tower right here, so I think we're done there. I'll click Restart Fascia, just like we saw with sweeps, to create a new trim board. And once again, I can click on different edges of this roof to go ahead and create a second fascia on the upper portion of the roof.
And you can see here it's pretty easy to get it all the way around like so. Now you add gutters in much the same way. So I'll put a gutter here at this low point. Choose Gutter. There's only one type available here, but you could certainly load other profiles if you want to. Now this one I actually don't recall which edge it uses, so I'm gonna take a guess here, and it looks like it was using the top edge as well, so I'm going to actually Restart the Gutter and add one here at the bottom of the fascia and then I'll cancel and I'll select the extra one that I didn't want and delete it.
So I kind of wanted you to see that if you're not sure, instead of cancelling and starting over again, just take a guess. Pick an edge and if it's wrong you can just delete it when you're done. So you could see it was pretty easy to change my mind there. So I could put one there, and maybe put one over on this side. And you can continue placing them wherever you think they need to be. But it's really that simple to create these gutters and fascia. Now one last thing is that one that I just placed, notice it actually went inside the roof instead of outside.
Well, fortunately they provided these little flip grips for us and it's real easy to just sort of flip it so that it now points to the outside. And there you can see it like that. So you could see that just adding those simple little accouterments to the overall model really start to add a little bit more realism to it, and when we get to the rendering stage we're really gonna notice those little details, or rather I should say you're gonna notice the lack of them. So if you add those things in it makes the rendering more believable, but if you leave them out people will look at it and they'll say to themselves, "Something doesn't seem right right there." And that's what you're trying to avoid, is you don't want people to notice what's missing, you want them to notice what you want them to focus on, which is your architecture and your designs.
- Creating 3D views and 3D cutaway views
- Adding details to the model
- Creating and editing materials
- Working with the sun system
- Working with lighting groups
- Configuring render settings
- Preparing a cloud render
- Creating a walkthrough
- Rendering a plan