Join Christos Obretenov for an in-depth discussion in this video LMDiffuse and Clear Coat, part of Pixar's RenderMan Essential Training.
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- So now that we've looked at this great diagram,…and we saw a lot of different examples…of different kind of layered materials,…let's take one of those examples.…Let's take the tinted glazing,…and let's see how it actually maps out…and relates to our actual parameters.…So here's a screenshot of the user interface of PxrLMLayer.…We saw that when we built up…our scene on the teapot there.…If you remember, there was the diffuse section,…which I've closed, and I've opened…the specular and the clear coat.…
By default, the specular is enabled…and the diffuse, we colored it green.…The clear coat is disabled.…So how does this diagram that we looked at,…and we understand how the layering system works,…how does it relate to the actual parameters?…So let's make that distinction right here,…and let's connect those dots.…So with this blue sphere, I've isolated the top…specular hit, as I mentioned,…and that's the specular color.…So where is that?…We can see the specular section…and there's the color, right there where it's green.…
- Generating your first render in RenderMan
- Using interactive progressive rendering (IPR)
- Working with AOVs
- Rendering with different integrators, including the path tracer and bidirectional VCM
- Setting up a scene with mesh lights
- Adjusting Max Path Length and other render settings
- Rendering materials
- Lighting in RenderMan
Skill Level Beginner
3ds Max 2016 Essential Trainingwith Aaron F. Ross10h 44m Beginner
1. Getting Started with RenderMan for Maya
Area light overview6m 17s
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