- So we've got some higher quality renders here.…We can compare the glass rendering…and the path tracer versus our VCM.…We just kind of wanted to render those and compare them…because some of the effects as we saw, were subtle.…So let's just take a look at this could be a summary…of that previous movie.…So the first tone we have here on the right,…I've got my Inspector up.…It's kind of handy to put notes in here too…so you can write in here, you can write your notes…and it's kind of nice when you go back and forth…to compare things.…So this one, the max path length is two…and we're using the path tracer so…as expected like we saw in the previous movie…it's just going black right away,…we're not seeing anything.…
And we've gotten rid of most of the noise…so it's pretty noise free here.…So now we're going to up the max path length…to a high value like 10,…so it does all the bouncing around…but we saw that it's not seeing that light in there…just because of the way that the geometry of the glass is…and it's not thin glass so, if you go back and forth…
- Generating your first render in RenderMan
- Using interactive progressive rendering (IPR)
- Working with AOVs
- Rendering with different integrators, including the path tracer and bidirectional VCM
- Setting up a scene with mesh lights
- Adjusting Max Path Length and other render settings
- Rendering materials
- Lighting in RenderMan
Skill Level Beginner
3ds Max 2016 Essential Trainingwith Aaron F. Ross10h 44m Beginner
1. Getting Started with RenderMan for Maya
Area light overview6m 17s
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