- So after those definitions of pixel variance…and looking at that really cool timeline we had…with the smart car,…let's try it in our still life scene…because it kind of gets a little a confusing with…the min samples, the max samples, and…the pixel variance in here.…So why do we need this extra kind of adaptive sampling?…Well, just like we talked about…setting your default ray depths quite high…and then controlling it with this max path length,…remember, setting those at 10 and going down to 1, etc.…is a nice global setting.…Well think about that in the same way…as your pixel variance.…
So now,…because even if we're doing an…offline render, like a queue render from here,…so I'll just kick that off…while we're talking and it's going to set in to…local queue.…Even though it's not an IPR render,…we can see it rendering.…So even if we have our samples quite high,…we can see this incremental rendering process happening.…So going back into our render globals,…whether we're on the IPR sampling tab or…the regular sampling tab, we'll go back to IPR sampling…
Author
Released
1/19/2016- Generating your first render in RenderMan
- Using interactive progressive rendering (IPR)
- Working with AOVs
- Rendering with different integrators, including the path tracer and bidirectional VCM
- Setting up a scene with mesh lights
- Adjusting Max Path Length and other render settings
- Rendering materials
- Lighting in RenderMan
Skill Level Beginner
Duration
Views
Related Courses
-
3ds Max 2016 Essential Training
with Aaron F. Ross10h 44m Beginner -
Introduction to 3D (2015)
with George Maestri4h 23m Beginner
-
Introduction
-
Welcome55s
-
-
1. Getting Started with RenderMan for Maya
-
Your first render5m 39s
-
IT basics7m 26s
-
Your first render: Materials14m 11s
-
AOVs in Maya6m 57s
-
AOVs6m 33s
-
AOVs in the IPR window5m 57s
-
2. Rendering
-
Introduction to integrators7m 39s
-
Comparing the test renders4m 46s
-
Max Path Length3m 30s
-
Max Path Length: Still life5m 38s
-
-
3. Materials
-
PxrDisney BRDF overview10m 38s
-
PxrDisney vs. PxrLM materials10m 23s
-
Maya Material Viewer5m 49s
-
LMDiffuse and Clear Coat5m 40s
-
Layering with LMLayer9m 6s
-
Glass shadowing examples8m 52s
-
Glass shadowing applied8m 1s
-
Tangent fields examples5m 45s
-
Tangent fields applied6m 24s
-
-
4. Lighting
-
Area light overview6m 17s
-
-
Conclusion
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.
CancelTake notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.
Share this video
Embed this video
Video: Applying Pixel Variance to the still life