Join Christos Obretenov for an in-depth discussion in this video AOVs in Maya, part of Pixar's RenderMan Essential Training.
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- So now that we know what AOV's are…and we took a look at some pretty cool examples…in that sterling car render.…Let's go back into our scene that we built from scratch…and let's just add some AOV functionality to it…and take a look at the renders…and see what our options are,…and then we can really see it in action, on our own.…So, here we have our simple scene…and I'm going to change the camera to be…an orthographic camera just so…we can have a nice profile view.…So I'm going to go under Panels,…Perspective, and that's the current camera that we're in.…
Now I'm going to click on the Select Camera…button that we see under View.…I'm going to go under orthographic…and it just makes it an orthographic,…so you can't really tumble it around,…but gives kind of a nice, sharper profile there.…And, I'm going to assign a different shader to our spiral,…because I want to take a look at the subsurface AOV,…cause that's a really cool one to see,…the subsurface scattering.…So, we have our PxrDisney too,…which is that metal that we did.…
- Generating your first render in RenderMan
- Using interactive progressive rendering (IPR)
- Working with AOVs
- Rendering with different integrators, including the path tracer and bidirectional VCM
- Setting up a scene with mesh lights
- Adjusting Max Path Length and other render settings
- Rendering materials
- Lighting in RenderMan
Skill Level Beginner
3ds Max 2016 Essential Trainingwith Aaron F. Ross10h 44m Beginner
1. Getting Started with RenderMan for Maya
Area light overview6m 17s
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