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About the Author
Rémi Arnaud has been involved with the most advanced real-time graphics systems of all time.
First at Thomson Training & Simulation, where he designed a real-time visual system (Space Magic) for flight training purposes, then at Silicon Graphics, working with the famous IRIS Performer team on the largest InfiniteReality system ever. That job took him to Intrinsic Graphics and their Sony GScube prototype system, which then led to working at Sony Computer Entertainment R&D on the PlayStation 3 SDK, and to Intel working on gaming technology for the Larrabee. Now Rémi's at Starbreeze, where he's steering gaming technology and hardware in a whole new direction, with games like PAYDAY 2 and the virtual reality headset StarVR.
Rémi has been the witness of 3D technology making its way from multimillion-dollar systems to mainstream over the years. He is convinced that 3D can be tamed and, once domesticated, make its way out of the niche into everyone's lives.