Join Ran Ben Avraham for an in-depth discussion in this video Understanding the role of the different scene objects in the simulation, part of Soft Body Simulation for Motion Graphics with RealFlow.
- Before we move on I would like to discuss with you guys…about the role of the different objects in our scene.…Let's look up here a bit.…Now, in real life all these different objects…will have been made out of different materials.…And very generally speaking,…all these different materials…will be on the range of elasticity.…Where on one end you've got completely rigid objects…and on the other side of the scale you've got…extremely elastic bodies, almost jello-like.…
Knowing what materials your objects are made of…is very important for their behavior.…And in order to have a successful simulation…we need to plan that in advance.…So let's see,…the canvas is somewhere in the middle of this scale between…completely rigid and completely elastic.…It does have some amount of elasticity…that way it is able to absorb energy and push it back out.…The letters are made of an elastic material…but on the other hand they are a bit rigid…so that they are able to keep their form…and they don't melt to a puddle.…
The springs are made out of metal, obviously,…
AuthorRan Ben Avraham
Note this is a project-based learning experience, designed for members who are already familiar with RealFlow. Each step of the process is rich with lessons applicable to the variations that motion design artists will face in the real world.
- Importing geometry in RealFlow
- Setting up dynamic types and world scale
- Rearranging objects in 3D space
- Simulating soft bodies
- Speeding up and slowing down simulations
- Animating, lighting, and rendering in Maya
- Compositing in After Effects
Skill Level Intermediate
Mograph Techniques: Animating to Musicwith Ian Robinson1h 5m Intermediate
Mograph Techniques: Shape Animation in After Effectswith Eran Stern2h 57m Intermediate
1. Importing and Preparing Geometry in RealFlow
2. Setting Up the Dynamic Type of Different Objects
3. RealFlow's World Scale
4. Rearranging Objects' Locations in the RealFlow Scene
5. Soft Bodies Simulation
6. Multiple Simulations
7. Slow-Motion Simulations
8. Overview of Rendering and Compositing
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