Join Ran Ben Avraham for an in-depth discussion in this video Understanding how the simulation data is written, part of RealFlow: Soft Body Simulation for Motion Graphics.
- When simulating in RealFlow,…RealFlow writes out different data types…into different folders,…and I think it's very important to be aware…of the data types that are being written,…and to know how to use them.…At the moment, we are looking at the RealFlow files folder.…In here, we can see all the RealFlow project files,…the "flw" files,…and above those, we can see the different folders…which are created by default…when creating a new RealFlow project.…
Let's go into the "objects" folder.…In here, we can see several file types.…We got a few dozens of "bdc" cache files,…and these are the cached frames…from our different simulations.…And above those, we got an "sd" file called "animation."…This file contains the entire simulation,…and this is the file we will need to use…and import to our 3D software of choice.…
AuthorRan Ben Avraham
Note this is a project-based learning experience, designed for members who are already familiar with RealFlow. Each step of the process is rich with lessons applicable to the variations that motion design artists will face in the real world.
- Importing geometry in RealFlow
- Setting up dynamic types and world scale
- Rearranging objects in 3D space
- Simulating soft bodies
- Speeding up and slowing down simulations
- Animating, lighting, and rendering in Maya
- Compositing in After Effects
Skill Level Intermediate
Mograph Techniques: Animating to Musicwith Ian Robinson1h 5m Intermediate
Mograph Techniques: Shape Animation in After Effectswith Eran Stern2h 57m Intermediate
1. Importing and Preparing Geometry in RealFlow
2. Setting Up the Dynamic Type of Different Objects
3. RealFlow's World Scale
4. Rearranging Objects' Locations in the RealFlow Scene
5. Soft Bodies Simulation
6. Multiple Simulations
7. Slow-Motion Simulations
8. Overview of Rendering and Compositing
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