Join Ran Ben Avraham for an in-depth discussion in this video Speeding up simulation time, part of RealFlow: Soft Body Simulation for Motion Graphics.
- From this point on, we are going to run…a lot of test simulations.…So let me show you a couple of ways…to speed up our simulation time.…When Realflow is simulating,…it's basically doing two things at the same time.…On one hand, it's calculating the simulation…based on the different parameters we have set up.…And on the other hand, it's displaying the simulation…in the View window.…Both operations take their toll of the system's resources.…Obviously when working in a production pipeline,…we want to speed up our simulation time as much as possible,…especially when we are just running test simulations…to find the best properties for our simulation.…
Our first option is to disable the View window,…and in that way, stopping Realflow…from calculating the appearance of our simulation.…We'll hit on the Simulate button.…The simulation begins.…Now hit the shortcut for that,…which is Alt+D.…Our View window went opaque,…and we've got a Disabled note…on the top left of our screen.…We can always enable the view…by hitting Alt+D again,…
AuthorRan Ben Avraham
Note this is a project-based learning experience, designed for members who are already familiar with RealFlow. Each step of the process is rich with lessons applicable to the variations that motion design artists will face in the real world.
- Importing geometry in RealFlow
- Setting up dynamic types and world scale
- Rearranging objects in 3D space
- Simulating soft bodies
- Speeding up and slowing down simulations
- Animating, lighting, and rendering in Maya
- Compositing in After Effects
Skill Level Intermediate
Mograph Techniques: Animating to Musicwith Ian Robinson1h 5m Intermediate
Mograph Techniques: Shape Animation in After Effectswith Eran Stern2h 57m Intermediate
1. Importing and Preparing Geometry in RealFlow
2. Setting Up the Dynamic Type of Different Objects
3. RealFlow's World Scale
4. Rearranging Objects' Locations in the RealFlow Scene
5. Soft Bodies Simulation
6. Multiple Simulations
7. Slow-Motion Simulations
8. Overview of Rendering and Compositing
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