Join Ran Ben Avraham for an in-depth discussion in this video Increasing resolution for a more accurate result, part of Soft Body Simulation for Motion Graphics with RealFlow.
- Our simulation is practically complete.…Before we call it finished,…I would like to examine one more property.…First of all, let's switch to the shaded view…by hitting 9 on the number pad.…And we'll hide the top border by hitting Ctrl + H.…And, let's see.…The canvas behavior, and the letters behavior…is actually very nice.…I really do like the amount of details we get here.…However, if you are not happy with the amount of details,…you get from the soft bodies, there is the option of…dialing up the amount of details…we get from the soft bodies.…
Let's mark the letters, for example.…And we'll go down to Soft bodies.…In the Soft body section we have the resolution parameter,…which by default is set to 125.…In most cases it will be fine.…If you would like to get a little more micro movements,…and bending and squashing of letters,…we can dial up the resolution.…In fact I'll double it, to 250.…And same goes for the canvas. I'll dial it up to 250.…
Now, increasing the resolution…slows down simulation time tremendously.…
AuthorRan Ben Avraham
Note this is a project-based learning experience, designed for members who are already familiar with RealFlow. Each step of the process is rich with lessons applicable to the variations that motion design artists will face in the real world.
- Importing geometry in RealFlow
- Setting up dynamic types and world scale
- Rearranging objects in 3D space
- Simulating soft bodies
- Speeding up and slowing down simulations
- Animating, lighting, and rendering in Maya
- Compositing in After Effects
Skill Level Intermediate
Mograph Techniques: Animating to Musicwith Ian Robinson1h 5m Intermediate
Mograph Techniques: Shape Animation in After Effectswith Eran Stern2h 57m Intermediate
1. Importing and Preparing Geometry in RealFlow
2. Setting Up the Dynamic Type of Different Objects
3. RealFlow's World Scale
4. Rearranging Objects' Locations in the RealFlow Scene
5. Soft Bodies Simulation
6. Multiple Simulations
7. Slow-Motion Simulations
8. Overview of Rendering and Compositing
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