Join Ran Ben Avraham for an in-depth discussion in this video Importing the geometry to RealFlow, part of RealFlow: Soft Body Simulation for Motion Graphics.
- Okay, folks.…Here we are in our first chapter.…And first order of business is to import…all of our polygon mesh objects into our scene…so we can start working on our simulation.…We'll go to Import…and select Object.…RealFlow would automatically navigate…to the Objects folder.…Now in the Objects folder,…I've already prepared an Objects.sd file,…which contains all of the mesh objects…we will need for our simulation.…
We'll select it and hit Open.…Now I know at the moment it looks like a great big mess,…both in the Scene window…and in the Relationship Editor window,…but no worries.…We will make sense out of this mess…very easily and very fast.…For now we can rest assure that all of the objects…we will need for our simulation…are present in the scene.…
AuthorRan Ben Avraham
Note this is a project-based learning experience, designed for members who are already familiar with RealFlow. Each step of the process is rich with lessons applicable to the variations that motion design artists will face in the real world.
- Importing geometry in RealFlow
- Setting up dynamic types and world scale
- Rearranging objects in 3D space
- Simulating soft bodies
- Speeding up and slowing down simulations
- Animating, lighting, and rendering in Maya
- Compositing in After Effects
Skill Level Intermediate
Mograph Techniques: Animating to Musicwith Ian Robinson1h 5m Intermediate
Mograph Techniques: Shape Animation in After Effectswith Eran Stern2h 57m Intermediate
1. Importing and Preparing Geometry in RealFlow
2. Setting Up the Dynamic Type of Different Objects
3. RealFlow's World Scale
4. Rearranging Objects' Locations in the RealFlow Scene
5. Soft Bodies Simulation
6. Multiple Simulations
7. Slow-Motion Simulations
8. Overview of Rendering and Compositing
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